My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Musketeer Wizard
The Log
Ice Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Musketeer Wizard
Fireball
Goblin Gang Tesla Musketeer Wizard
Poison
Goblin Gang Musketeer Wizard
Lightning
Tesla Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Goblin Gang Tesla Musketeer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Mega Knight
Goblin Gang
Tesla
Musketeer
Ice Spirit The Log Mega Knight
Wizard
Rage Mega Knight
Rage
Wizard
The Log
Musketeer Mega Knight
Mega Knight
Ice Spirit Musketeer Wizard The Log

Defense Synergies 7 10

Ice Spirit
Goblin Gang Musketeer Tesla Wizard The Log Mega Knight
Goblin Gang
Ice Spirit Tesla Musketeer The Log
Tesla
Goblin Gang Musketeer The Log Ice Spirit Wizard
Musketeer
Ice Spirit Goblin Gang Tesla The Log Mega Knight
Wizard
Ice Spirit Tesla The Log Mega Knight
Rage
The Log
Tesla Musketeer Ice Spirit Goblin Gang Wizard Mega Knight
Mega Knight
Ice Spirit Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Wizard The Log
Ice Spirit Goblin Gang Tesla Musketeer The Log Mega Knight
Goblin Gang Tesla Mega Knight Musketeer
Tesla Goblin Gang Musketeer Mega Knight
The Log Mega Knight
Goblin Gang The Log Tesla Musketeer Mega Knight
Tesla Musketeer Ice Spirit Goblin Gang Wizard
Tesla Musketeer The Log Mega Knight
Tesla Goblin Gang Musketeer
Goblin Gang Ice Spirit Tesla Musketeer Mega Knight
Goblin Gang Tesla Musketeer Wizard The Log Mega Knight
Tesla Musketeer Goblin Gang Wizard
Tesla Mega Knight Ice Spirit Goblin Gang Musketeer Wizard The Log
Wizard Mega Knight Ice Spirit Goblin Gang Tesla The Log
Goblin Gang Tesla Mega Knight
Ice Spirit Goblin Gang Tesla The Log Mega Knight
Tesla Wizard Mega Knight Goblin Gang Musketeer
Ice Spirit Tesla Mega Knight Goblin Gang Musketeer Wizard The Log
Wizard The Log Ice Spirit Tesla Musketeer Mega Knight
Tesla Musketeer
Goblin Gang Wizard Mega Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Musketeer Wizard The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit Musketeer The Log
Goblin Gang Mega Knight Tesla Musketeer The Log
Goblin Gang Tesla Musketeer Mega Knight
Wizard Ice Spirit Goblin Gang Tesla Musketeer
Goblin Gang Tesla Musketeer
Mega Knight Tesla
Mega Knight Ice Spirit The Log
Goblin Gang Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight The Log
Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Musketeer Mega Knight
Goblin Gang Tesla Ice Spirit Musketeer The Log
Mega Knight Tesla Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Musketeer
Musketeer Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Goblin Gang Musketeer
Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Musketeer Wizard The Log Mega Knight
Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Ice Spirit Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Musketeer The Log
Musketeer Wizard
Ice Spirit Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Ice Spirit
Mega Knight
Wizard The Log
Ice Spirit Goblin Gang Musketeer
Musketeer Wizard
The Log
Goblin Gang Musketeer Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Ice Spirit Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log Mega Knight

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