My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Knight Tesla Elite Barbarians Valkyrie Wizard Witch Lumberjack
The Log
Elite Barbarians Witch Prince Lumberjack
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard Witch Prince Lumberjack
Fireball
Tesla Elite Barbarians Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Knight Tesla Elite Barbarians Valkyrie Wizard Witch Prince Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Valkyrie Lumberjack Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Valkyrie Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Wizard Witch Prince Lumberjack
Tesla
Elite Barbarians
Valkyrie Knight Wizard Lumberjack
Valkyrie
Elite Barbarians Prince Lumberjack Wizard Witch
Wizard
Knight Elite Barbarians Valkyrie Prince Lumberjack
Witch
Knight Valkyrie Prince Lumberjack
Prince
Valkyrie Knight Wizard Witch Lumberjack
Lumberjack
Valkyrie Knight Elite Barbarians Wizard Witch Prince

Defense Synergies 2 15

Knight
Tesla Wizard Witch Lumberjack
Tesla
Knight Valkyrie Wizard Prince
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Tesla Wizard Witch Prince Lumberjack
Wizard
Knight Tesla Elite Barbarians Valkyrie Prince Lumberjack
Witch
Knight Valkyrie Prince Lumberjack
Prince
Tesla Valkyrie Wizard Witch
Lumberjack
Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard
Elite Barbarians Lumberjack Knight Tesla Valkyrie Witch Prince
Tesla Witch Prince Lumberjack Knight Elite Barbarians Valkyrie
Tesla Elite Barbarians Witch Prince Lumberjack Knight Valkyrie
Elite Barbarians Valkyrie Prince Lumberjack
Tesla Valkyrie Lumberjack
Tesla Wizard Witch
Tesla Valkyrie
Tesla Witch Elite Barbarians Prince Lumberjack
Knight Elite Barbarians Tesla Valkyrie Prince Lumberjack
Valkyrie Witch Knight Tesla Wizard Lumberjack
Tesla Wizard Witch
Tesla Prince Lumberjack Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Tesla Witch Prince Lumberjack
Elite Barbarians Knight Tesla Prince Lumberjack
Tesla Elite Barbarians Prince Lumberjack
Tesla Wizard Knight Elite Barbarians Valkyrie Witch Prince Lumberjack
Tesla Knight Elite Barbarians Valkyrie Wizard Witch Prince Lumberjack
Valkyrie Wizard Witch Knight Tesla Lumberjack
Tesla Elite Barbarians Prince Lumberjack
Valkyrie Wizard Knight Tesla Elite Barbarians Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Tesla Elite Barbarians Witch Prince
Knight Tesla Elite Barbarians Valkyrie Wizard Prince Lumberjack
Lumberjack Knight Elite Barbarians Valkyrie Witch Prince
Valkyrie Prince Lumberjack Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Valkyrie Witch Prince Lumberjack
Wizard Tesla Witch
Prince Knight Tesla Elite Barbarians Valkyrie Witch Lumberjack
Knight Tesla Elite Barbarians Valkyrie Prince Lumberjack
Knight Elite Barbarians Valkyrie Witch Prince
Witch Tesla
Knight Tesla Elite Barbarians Valkyrie Witch Prince Lumberjack
Elite Barbarians Valkyrie Prince
Elite Barbarians Prince Knight Tesla Valkyrie Wizard Witch Lumberjack
Wizard Tesla Valkyrie Witch
Tesla Elite Barbarians Witch Knight Valkyrie Prince Lumberjack
Valkyrie Tesla Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Prince
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians Prince Lumberjack
Knight Valkyrie Wizard Prince
Wizard
Knight Elite Barbarians
Elite Barbarians Prince
Wizard Witch
Wizard
Wizard Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard
Prince
Wizard
Witch Prince
Wizard Witch
Knight Valkyrie Wizard Prince Lumberjack
Wizard
Elite Barbarians Prince
Elite Barbarians Witch
Witch
Witch Prince

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