My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Prince Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Tesla Wizard Witch Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Wizard Witch Prince Bowler Lumberjack
Fireball
Tesla Wizard Witch Bowler Lumberjack
Poison
Wizard Witch
Lightning
Tesla Wizard Witch Prince Bowler Lumberjack
Rocket
Wizard Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Tesla Lumberjack Wizard Witch Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Tornado Tesla Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Tornado Prince Lumberjack
Barbarian Barrel
Tornado Prince Bowler Lumberjack
Tornado
Wizard Barbarian Barrel Witch Bowler
Witch
Tornado Prince Bowler Lumberjack
Prince
Wizard Barbarian Barrel Witch Bowler Lumberjack
Bowler
Barbarian Barrel Tornado Witch Prince Lumberjack
Lumberjack
Wizard Barbarian Barrel Witch Prince Bowler

Defense Synergies 2 20

Tesla
Wizard Barbarian Barrel Tornado Prince Bowler
Wizard
Tornado Tesla Barbarian Barrel Prince Lumberjack
Barbarian Barrel
Tesla Wizard Tornado Witch Prince Bowler Lumberjack
Tornado
Wizard Bowler Tesla Barbarian Barrel Witch Prince
Witch
Barbarian Barrel Tornado Prince Bowler Lumberjack
Prince
Tesla Wizard Barbarian Barrel Tornado Witch Bowler
Bowler
Tornado Tesla Barbarian Barrel Witch Prince Lumberjack
Lumberjack
Wizard Barbarian Barrel Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Wizard Barbarian Barrel
Lumberjack Tesla Witch Prince
Tesla Tornado Witch Prince Bowler Lumberjack
Tesla Witch Prince Lumberjack Bowler
Barbarian Barrel Tornado Prince Bowler Lumberjack
Barbarian Barrel Tornado Bowler Tesla Lumberjack
Tesla Tornado Wizard Witch
Bowler Tesla Barbarian Barrel
Tesla Witch Tornado Prince Lumberjack
Tornado Tesla Barbarian Barrel Prince Bowler Lumberjack
Witch Tesla Wizard Barbarian Barrel Tornado Bowler Lumberjack
Tesla Wizard Tornado Witch
Tesla Prince Bowler Lumberjack Wizard Witch
Wizard Bowler Tesla Barbarian Barrel Tornado Witch Prince Lumberjack
Tesla Prince Lumberjack
Tornado Tesla Prince Bowler Lumberjack
Tesla Wizard Tornado Witch Prince Bowler Lumberjack
Tesla Wizard Barbarian Barrel Tornado Witch Prince Bowler Lumberjack
Wizard Barbarian Barrel Tornado Witch Tesla Bowler Lumberjack
Tesla Tornado Prince Lumberjack
Wizard Bowler Tesla Barbarian Barrel Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Barbarian Barrel Witch Prince Bowler
Tesla Wizard Barbarian Barrel Prince Bowler Lumberjack
Lumberjack Witch Prince Bowler
Prince Bowler Lumberjack Tesla Barbarian Barrel Tornado
Tesla Witch Prince Bowler Lumberjack
Wizard Tesla Tornado Witch
Prince Tesla Witch Bowler Lumberjack
Tesla Prince Lumberjack
Barbarian Barrel Tornado Witch Prince
Witch Tesla
Tesla Witch Prince Bowler Lumberjack
Tornado Prince Bowler
Prince Bowler Tesla Wizard Witch Lumberjack
Wizard Tesla Witch Bowler
Tesla Witch Barbarian Barrel Tornado Prince Bowler Lumberjack
Bowler Tesla Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado Bowler
Barbarian Barrel
Barbarian Barrel Prince
Wizard Barbarian Barrel Bowler
Wizard Tornado Witch
Wizard Tornado Witch Bowler
Wizard Barbarian Barrel Tornado Bowler
Wizard Tornado
Tornado Prince Bowler Lumberjack
Wizard Barbarian Barrel Tornado Prince Bowler
Wizard Tornado
Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel Prince
Wizard Barbarian Barrel Witch Bowler
Wizard Barbarian Barrel Bowler
Barbarian Barrel Tornado
Wizard Barbarian Barrel Prince Bowler
Wizard Barbarian Barrel Tornado Witch Bowler
Prince Bowler
Wizard Tornado
Tornado Prince Bowler
Barbarian Barrel
Tornado Wizard Barbarian Barrel Witch Bowler
Witch
Wizard Barbarian Barrel Tornado Witch Bowler
Wizard Tornado Witch Prince Bowler
Barbarian Barrel Tornado
Wizard Tornado Witch
Wizard Witch
Bowler
Wizard
Prince
Wizard Bowler
Barbarian Barrel Witch Prince
Wizard Tornado Witch
Barbarian Barrel
Wizard Prince Bowler Lumberjack
Wizard Bowler
Tornado
Prince
Tornado Witch Bowler
Tornado Witch
Barbarian Barrel Tornado Witch Prince Bowler

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