My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon Electro Wizard
Fireball
Tesla Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Tesla Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Valkyrie Freeze Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Valkyrie Balloon
Skeleton Army
Freeze
Balloon
Balloon
Valkyrie Freeze Wizard The Log Electro Wizard
The Log
Balloon
Electro Wizard
Valkyrie Balloon

Defense Synergies 1 17

Tesla
The Log Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie
Tesla Wizard Freeze The Log Electro Wizard
Wizard
Tesla Valkyrie Skeleton Army Freeze The Log Electro Wizard
Skeleton Army
Tesla Wizard Freeze The Log Electro Wizard
Freeze
Valkyrie Wizard Skeleton Army Electro Wizard
Balloon
The Log
Tesla Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Tesla Valkyrie Wizard Skeleton Army Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard The Log Electro Wizard
Skeleton Army Tesla Valkyrie The Log Electro Wizard
Tesla Skeleton Army Valkyrie Freeze Electro Wizard
Tesla Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army Freeze The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Wizard Freeze
Tesla Valkyrie The Log Electro Wizard
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Tesla Wizard Freeze The Log
Tesla Wizard Electro Wizard
Tesla Skeleton Army Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Skeleton Army Tesla Freeze The Log Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Freeze The Log Electro Wizard
Tesla Wizard Valkyrie Skeleton Army Electro Wizard
Tesla Valkyrie Wizard Skeleton Army The Log Electro Wizard
Valkyrie Wizard Freeze The Log Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Skeleton Army Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Tesla The Log Electro Wizard
Tesla Valkyrie Skeleton Army
Wizard Tesla Freeze Electro Wizard
Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Freeze Electro Wizard Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Valkyrie Freeze The Log
Valkyrie Tesla Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army Freeze
Wizard Electro Wizard
Freeze
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: