My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Balloon Giant Skeleton
Fireball
Tesla Wizard Baby Dragon Balloon
Poison
Wizard Balloon
Lightning
Tesla Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Valkyrie Baby Dragon Wizard Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Valkyrie Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Balloon Wizard Baby Dragon Giant Skeleton
Wizard
Valkyrie Rage Balloon Giant Skeleton
Rocket
Rage
Balloon Wizard Giant Skeleton
Baby Dragon
Valkyrie Balloon Giant Skeleton
Balloon
Valkyrie Rage Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Valkyrie Wizard Rage Baby Dragon Balloon

Defense Synergies 0 7

Tesla
Valkyrie Wizard Baby Dragon
Valkyrie
Tesla Wizard Baby Dragon
Wizard
Tesla Valkyrie Giant Skeleton
Rocket
Rage
Baby Dragon
Tesla Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie Wizard Baby Dragon
Tesla Valkyrie
Tesla Rocket Valkyrie Giant Skeleton
Tesla Valkyrie
Valkyrie Rocket Giant Skeleton
Tesla Valkyrie Baby Dragon
Tesla Rocket Wizard Baby Dragon
Rocket Tesla Valkyrie Baby Dragon Giant Skeleton
Tesla
Tesla Valkyrie Giant Skeleton
Valkyrie Tesla Wizard Baby Dragon Giant Skeleton
Tesla Wizard Baby Dragon
Tesla Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Tesla Baby Dragon
Tesla
Rocket Tesla
Tesla Wizard Valkyrie
Tesla Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Tesla Giant Skeleton
Tesla
Valkyrie Wizard Tesla Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Giant Skeleton
Tesla Valkyrie Wizard Rocket Baby Dragon
Giant Skeleton Valkyrie Rocket
Valkyrie Rocket Giant Skeleton Tesla
Giant Skeleton Tesla Valkyrie
Wizard Rocket Tesla Baby Dragon
Rocket Tesla Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Rocket Giant Skeleton Valkyrie Baby Dragon
Tesla
Tesla Valkyrie Giant Skeleton
Rocket Valkyrie Giant Skeleton
Rocket Giant Skeleton Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Baby Dragon
Tesla Valkyrie Rocket Baby Dragon Giant Skeleton
Valkyrie Tesla Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Baby Dragon Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Valkyrie Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Rocket
Rocket Wizard Baby Dragon
Valkyrie Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Giant Skeleton
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton

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