My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Tesla Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Tesla Valkyrie Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Freeze
Tesla
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Rage Freeze Wizard
Wizard
Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard
Skeleton Army
Freeze
Hog Rider Zap

Defense Synergies 0 11

Zap
Tesla Valkyrie Skeleton Army
Tesla
Zap Valkyrie Wizard Skeleton Army
Valkyrie
Zap Tesla Wizard Freeze
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army Freeze
Rage
Skeleton Army
Zap Tesla Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard
Skeleton Army Zap Tesla Valkyrie
Tesla Skeleton Army Valkyrie Freeze
Tesla Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Zap Tesla Valkyrie
Tesla Zap Wizard Freeze
Zap Tesla Valkyrie
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Zap Tesla Wizard Freeze
Tesla Zap Wizard
Tesla Skeleton Army Zap Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Zap Tesla Freeze
Skeleton Army Tesla
Skeleton Army Zap Tesla Freeze
Tesla Wizard Valkyrie Skeleton Army
Tesla Zap Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Freeze Tesla
Tesla
Valkyrie Wizard Skeleton Army Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla
Zap Tesla Valkyrie Wizard
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap Tesla
Tesla Valkyrie Skeleton Army
Wizard Zap Tesla Freeze
Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Zap Freeze Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Zap Valkyrie Freeze
Valkyrie Zap Tesla Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Zap Valkyrie Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Skeleton Army Freeze
Zap Wizard
Freeze
Valkyrie Wizard
Zap Wizard
Zap
Zap Freeze
Zap
Zap Freeze

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