My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Tesla Valkyrie Inferno Tower Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard
Fireball
Tesla Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Tesla Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Tesla Fireball Valkyrie Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Earthquake Tesla Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Fireball The Log
Fireball
Earthquake The Log
Valkyrie
Wizard
Inferno Tower
Wizard
Valkyrie
Lightning
The Log
Earthquake Fireball

Defense Synergies 3 15

Tesla
The Log Earthquake Fireball Valkyrie Inferno Tower Wizard
Earthquake
Tesla Fireball Inferno Tower The Log
Fireball
The Log Tesla Earthquake Valkyrie Inferno Tower
Valkyrie
Tesla Fireball Inferno Tower Wizard The Log
Inferno Tower
The Log Tesla Earthquake Fireball Valkyrie
Wizard
Tesla Valkyrie The Log
Lightning
The Log
The Log
Tesla Fireball Inferno Tower Earthquake Valkyrie Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Tesla Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Tesla Valkyrie The Log
Tesla Inferno Tower Valkyrie Lightning
Tesla Inferno Tower Valkyrie
Lightning Earthquake Fireball Valkyrie The Log
Fireball The Log Tesla Earthquake Valkyrie
Tesla Inferno Tower Lightning Fireball Wizard
Earthquake Lightning Tesla Fireball Valkyrie Inferno Tower The Log
Tesla Inferno Tower
Tesla Valkyrie Inferno Tower
Valkyrie Tesla Earthquake Fireball Wizard The Log
Tesla Inferno Tower Fireball Wizard
Tesla Inferno Tower Earthquake Fireball Valkyrie Wizard Lightning The Log
Fireball Valkyrie Wizard Tesla Earthquake The Log
Inferno Tower Tesla
Inferno Tower Tesla Fireball Lightning The Log
Tesla Wizard Fireball Valkyrie Inferno Tower
Tesla Fireball Valkyrie Wizard The Log
Earthquake Valkyrie Wizard The Log Tesla Fireball
Tesla Inferno Tower
Valkyrie Wizard Tesla Earthquake Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Inferno Tower
Fireball Tesla Valkyrie Wizard Lightning The Log
Valkyrie Inferno Tower Lightning The Log
Valkyrie Lightning Tesla Fireball Inferno Tower The Log
Inferno Tower Tesla Valkyrie
Fireball Wizard Tesla
Tesla Fireball Valkyrie Inferno Tower Lightning
Inferno Tower Tesla Valkyrie
Lightning Fireball Valkyrie Inferno Tower The Log
Inferno Tower Tesla
Tesla Valkyrie Inferno Tower
Lightning Fireball Valkyrie The Log
Lightning Tesla Fireball Valkyrie Inferno Tower Wizard
Wizard Tesla Fireball Valkyrie
Tesla Inferno Tower Fireball Valkyrie Lightning The Log
Valkyrie Tesla Earthquake Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Lightning Valkyrie The Log
Fireball The Log
Earthquake Lightning Fireball The Log
Earthquake Lightning Fireball Valkyrie The Log
Fireball Wizard Earthquake Valkyrie The Log
Fireball Wizard
Earthquake Wizard The Log
Earthquake Fireball The Log Wizard Lightning
Fireball The Log Wizard Lightning
Lightning Fireball
Lightning Earthquake Fireball Valkyrie Wizard The Log
Fireball Lightning Wizard
Earthquake Lightning Fireball The Log
Earthquake Lightning Fireball
Earthquake Lightning Fireball The Log
Earthquake Lightning Fireball Wizard The Log
Earthquake Lightning Fireball Wizard The Log
Lightning Earthquake Fireball
Lightning
Lightning Earthquake Fireball Wizard The Log
Lightning Earthquake Fireball Valkyrie Wizard The Log
Lightning Earthquake Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Earthquake Lightning Fireball The Log
Earthquake The Log Fireball Valkyrie Wizard
Fireball The Log Earthquake Wizard Lightning
Fireball Lightning Wizard The Log
Fireball Lightning The Log
Lightning Fireball Wizard
Lightning Fireball Wizard
Lightning Fireball
Lightning Earthquake Fireball Wizard The Log
Lightning Fireball
Earthquake Fireball Wizard Lightning The Log
Earthquake Lightning Fireball
Fireball Lightning Wizard
The Log Fireball
Fireball Lightning Valkyrie Wizard
The Log Earthquake Fireball Wizard Lightning
Lightning Fireball
Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log

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