My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Valkyrie
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Inferno Dragon
Fireball
Tesla Hog Rider Inferno Dragon
Poison
Lightning
Tesla Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Tesla Fireball Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Tesla

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Tesla
Fireball
Arrows Hog Rider Tornado The Log
Valkyrie
Hog Rider Tornado
Hog Rider
Arrows Fireball Valkyrie The Log Tornado
Tornado
Fireball Valkyrie Hog Rider The Log
The Log
Hog Rider Fireball Tornado
Inferno Dragon

Defense Synergies 3 14

Arrows
Tesla Fireball Valkyrie Tornado
Tesla
The Log Arrows Fireball Valkyrie Tornado Inferno Dragon
Fireball
Tornado The Log Arrows Tesla Valkyrie
Valkyrie
Arrows Tesla Fireball Tornado The Log
Hog Rider
Tornado
Fireball Arrows Tesla Valkyrie The Log Inferno Dragon
The Log
Tesla Fireball Valkyrie Tornado Inferno Dragon
Inferno Dragon
Tesla Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Inferno Dragon Tesla Valkyrie The Log
Tesla Tornado Valkyrie Inferno Dragon
Tesla Inferno Dragon Valkyrie
Arrows Fireball Valkyrie Tornado The Log
Arrows Fireball Tornado The Log Tesla Valkyrie
Tesla Tornado Inferno Dragon Arrows Fireball
Arrows Tesla Fireball Valkyrie The Log
Tesla Inferno Dragon Tornado
Tornado Tesla Valkyrie
Valkyrie Arrows Tesla Fireball Tornado The Log
Arrows Tesla Inferno Dragon Fireball Tornado
Tesla Fireball Valkyrie The Log
Fireball Valkyrie Arrows Tesla Tornado The Log
Inferno Dragon Tesla
Tornado Tesla Fireball The Log Inferno Dragon
Tesla Arrows Fireball Valkyrie Tornado
Arrows Tesla Fireball Valkyrie Tornado The Log
Arrows Valkyrie Tornado The Log Tesla Fireball Inferno Dragon
Tesla Tornado Inferno Dragon
Valkyrie Arrows Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball
Fireball Arrows Tesla Valkyrie The Log Inferno Dragon
Valkyrie The Log
Valkyrie Tesla Fireball Tornado The Log
Tesla Valkyrie Inferno Dragon
Arrows Fireball Tesla Tornado
Tesla Fireball Valkyrie
Tesla Valkyrie Inferno Dragon
Fireball Valkyrie Tornado The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie
Arrows Fireball Valkyrie Tornado The Log
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Tornado The Log Inferno Dragon
Arrows Valkyrie Tesla Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball Tornado The Log
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Tornado
Arrows Tornado The Log
Arrows Fireball The Log Tornado
Arrows Fireball The Log Tornado
Fireball Tornado
Arrows Fireball Valkyrie Tornado The Log
Fireball Arrows Tornado
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Tornado
Arrows Fireball The Log
Arrows Fireball Valkyrie Tornado The Log
Fireball The Log
Arrows Fireball Tornado
Tornado The Log
Arrows Fireball The Log
Arrows Tornado The Log Fireball Valkyrie
Inferno Dragon
Arrows Fireball The Log Tornado
Fireball Arrows Tornado The Log
Fireball Arrows Tornado The Log
Arrows Fireball Tornado
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Tornado
Arrows The Log Fireball
Fireball Valkyrie
Arrows The Log Fireball
Arrows Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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