My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Valkyrie Battle Ram Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Bandit
Giant Snowball
Battle Ram Hog Rider
Zap
Battle Ram Bandit
Barbarian Barrel
Tesla Rascals Valkyrie Battle Ram Wizard Bandit
The Log
Rascals Battle Ram Hog Rider Bandit
Earthquake
Tesla Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Valkyrie Battle Ram Hog Rider Wizard Bandit
Fireball
Tesla Rascals Battle Ram Hog Rider Wizard Bandit
Poison
Rascals Wizard
Lightning
Tesla Valkyrie Battle Ram Wizard Bandit
Rocket
Rascals Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Tesla Valkyrie Battle Ram Hog Rider Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bandit Tesla Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Rascals
Battle Ram Hog Rider Bandit
Valkyrie
Hog Rider Battle Ram Wizard Bandit
Battle Ram
Bandit Rascals Valkyrie Mirror
Hog Rider
Valkyrie Rascals Wizard Mirror Bandit
Wizard
Valkyrie Hog Rider Bandit
Mirror
Battle Ram Hog Rider
Bandit
Battle Ram Rascals Valkyrie Hog Rider Wizard

Defense Synergies 1 7

Tesla
Mirror Rascals Valkyrie Wizard
Rascals
Tesla
Valkyrie
Tesla Wizard Mirror Bandit
Battle Ram
Hog Rider
Wizard
Tesla Valkyrie Bandit
Mirror
Tesla Valkyrie
Bandit
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Tesla Rascals Valkyrie Bandit
Tesla Rascals Valkyrie Bandit
Tesla Rascals Valkyrie Bandit
Valkyrie
Tesla Rascals Valkyrie Bandit
Tesla Rascals Wizard
Tesla Rascals Valkyrie Bandit
Tesla Rascals
Tesla Rascals Valkyrie Bandit
Valkyrie Tesla Rascals Wizard Bandit
Tesla Rascals Wizard
Tesla Rascals Valkyrie Wizard Bandit
Valkyrie Wizard Tesla Rascals
Tesla Rascals Bandit
Tesla Rascals Bandit
Tesla Wizard Rascals Valkyrie
Tesla Rascals Valkyrie Wizard Bandit
Valkyrie Wizard Tesla Rascals Bandit
Tesla
Rascals Valkyrie Wizard Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Tesla Bandit
Bandit Tesla Valkyrie Wizard
Bandit Rascals Valkyrie
Valkyrie Tesla Rascals Bandit
Tesla Rascals Valkyrie Bandit
Wizard Tesla Rascals
Rascals Tesla Valkyrie Bandit
Tesla Rascals Valkyrie
Valkyrie Bandit
Tesla
Tesla Rascals Valkyrie
Valkyrie
Rascals Tesla Valkyrie Wizard Bandit
Wizard Tesla Rascals Valkyrie
Tesla Rascals Valkyrie
Valkyrie Tesla Rascals Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Bandit
Bandit
Bandit
Rascals Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard Bandit
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Wizard Bandit
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard Bandit
Wizard Bandit
Bandit
Wizard
Wizard
Wizard Bandit
Wizard
Bandit
Wizard
Rascals Valkyrie Wizard
Wizard
Rascals
Bandit

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