My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Flying Machine Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Flying Machine Witch Ram Rider
Zap
Archers Flying Machine Witch Ram Rider
Barbarian Barrel
Archers Knight Tesla Witch
The Log
Archers Witch Ram Rider
Earthquake
Archers Tesla Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Knight Flying Machine Witch Ram Rider
Fireball
Archers Tesla Flying Machine Witch Ram Rider
Poison
Archers Flying Machine Witch
Lightning
Knight Tesla Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tesla Flying Machine Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Tesla

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Knight Flying Machine Witch Mega Knight
Archers
Knight Zap Ram Rider Mega Knight
Knight
Archers Zap Flying Machine Witch Ram Rider
Tesla
Flying Machine
Zap Knight Ram Rider Mega Knight
Witch
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Archers Knight Flying Machine Witch Mega Knight
Mega Knight
Zap Archers Flying Machine Witch Ram Rider

Defense Synergies 3 13

Zap
Mega Knight Archers Knight Tesla Flying Machine Witch Ram Rider
Archers
Knight Zap Tesla Witch Mega Knight
Knight
Archers Tesla Zap Flying Machine Witch
Tesla
Knight Zap Archers
Flying Machine
Zap Knight Mega Knight
Witch
Zap Archers Knight Mega Knight
Ram Rider
Zap
Mega Knight
Zap Archers Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Flying Machine Ram Rider
Zap Knight Tesla Flying Machine Witch Ram Rider Mega Knight
Tesla Witch Ram Rider Mega Knight Archers Knight
Tesla Witch Knight Ram Rider Mega Knight
Mega Knight
Zap Archers Tesla Flying Machine Mega Knight
Tesla Ram Rider Zap Archers Flying Machine Witch
Zap Tesla Flying Machine Ram Rider Mega Knight
Tesla Witch
Knight Archers Tesla Mega Knight
Archers Witch Zap Knight Tesla Flying Machine Ram Rider Mega Knight
Tesla Zap Archers Flying Machine Witch Ram Rider
Tesla Mega Knight Zap Knight Flying Machine Witch Ram Rider
Mega Knight Zap Tesla Witch
Knight Tesla Ram Rider Mega Knight
Zap Tesla Ram Rider Mega Knight
Tesla Mega Knight Knight Witch
Tesla Mega Knight Zap Archers Knight Flying Machine Witch Ram Rider
Zap Witch Archers Knight Tesla Flying Machine Ram Rider Mega Knight
Tesla Ram Rider
Mega Knight Archers Knight Tesla Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Tesla Witch
Zap Archers Knight Tesla Flying Machine Mega Knight
Mega Knight Zap Knight Witch Ram Rider
Mega Knight Zap Knight Tesla Ram Rider
Knight Tesla Witch Ram Rider Mega Knight
Zap Archers Tesla Flying Machine Witch Ram Rider
Archers Knight Tesla Flying Machine Witch Ram Rider
Mega Knight Knight Tesla
Zap Mega Knight Knight Flying Machine Witch
Witch Tesla
Mega Knight Knight Tesla Flying Machine Witch
Mega Knight Zap
Mega Knight Knight Tesla Witch Ram Rider
Archers Tesla Flying Machine Witch Mega Knight
Tesla Witch Zap Archers Knight Flying Machine
Mega Knight Zap Archers Tesla Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine Ram Rider
Flying Machine
Knight Flying Machine
Zap Mega Knight
Zap Flying Machine Witch Ram Rider
Archers Flying Machine Witch
Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Zap Knight Flying Machine Ram Rider
Zap Archers Flying Machine
Flying Machine Knight
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine Mega Knight
Zap Archers Flying Machine Mega Knight
Zap Flying Machine Witch Mega Knight
Mega Knight
Zap Flying Machine
Zap Witch Mega Knight
Witch
Zap Flying Machine Witch Ram Rider
Zap Flying Machine Witch Ram Rider Mega Knight
Zap
Zap Archers Flying Machine Witch
Zap Flying Machine Witch
Zap Mega Knight
Zap
Mega Knight
Zap Archers Flying Machine Witch
Zap Archers Flying Machine Witch Ram Rider
Knight Flying Machine Mega Knight
Zap Flying Machine
Zap
Flying Machine Mega Knight
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Mega Knight

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