My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Giant Skeleton Fisherman Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Tesla Giant Skeleton
The Log
Royal Giant Giant Skeleton Fisherman
Earthquake
Tesla
Arrows
Royal Delivery
Giant Skeleton Fisherman Mother Witch
Fireball
Tesla Fisherman Mother Witch
Poison
Fisherman Phoenix Mother Witch
Lightning
Tesla Fisherman Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fisherman Tesla Phoenix Mother Witch Royal Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Fisherman Tesla Phoenix

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Lightning Fisherman Mother Witch Giant Skeleton
Rage
Giant Skeleton Phoenix Mother Witch
Giant Skeleton
Royal Giant Rage Lightning Fisherman Mother Witch
Lightning
Royal Giant Giant Skeleton
Fisherman
Royal Giant Giant Skeleton
Phoenix
Rage
Mother Witch
Royal Giant Rage Giant Skeleton

Defense Synergies 0 3

Tesla
Mother Witch
Royal Giant
Rage
Giant Skeleton
Mother Witch
Lightning
Fisherman
Mother Witch
Phoenix
Mother Witch
Tesla Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla
Tesla Fisherman Phoenix
Tesla Fisherman Giant Skeleton Lightning
Tesla Fisherman Phoenix
Lightning Giant Skeleton
Tesla Mother Witch
Tesla Lightning Phoenix
Lightning Tesla Giant Skeleton Phoenix
Tesla Fisherman Phoenix
Tesla Giant Skeleton Fisherman Phoenix
Mother Witch Tesla Giant Skeleton Fisherman
Tesla Phoenix
Tesla Giant Skeleton Lightning
Tesla
Tesla Phoenix
Tesla Lightning Fisherman
Tesla Fisherman
Tesla Fisherman
Tesla Giant Skeleton Fisherman Mother Witch
Tesla Fisherman Phoenix
Tesla Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton Fisherman
Tesla Lightning Fisherman Phoenix
Giant Skeleton Lightning Fisherman
Giant Skeleton Lightning Tesla Fisherman Phoenix
Giant Skeleton Tesla Fisherman Phoenix
Mother Witch Tesla
Tesla Giant Skeleton Lightning Phoenix
Giant Skeleton Tesla Fisherman Phoenix
Giant Skeleton Lightning Phoenix
Tesla Phoenix
Tesla Giant Skeleton Phoenix
Lightning Giant Skeleton Phoenix
Giant Skeleton Lightning Tesla
Tesla
Tesla Phoenix Giant Skeleton Lightning Fisherman
Tesla Giant Skeleton Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Fisherman
Lightning Giant Skeleton
Lightning Giant Skeleton
Mother Witch
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Mother Witch
Lightning Giant Skeleton
Lightning
Lightning Fisherman
Lightning
Mother Witch
Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning
Giant Skeleton
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Giant Skeleton
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton

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