My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Collector Witch Giant Skeleton Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Princess
Zap
Witch Princess
Barbarian Barrel
Tesla Witch Giant Skeleton Princess Ice Wizard
The Log
Hog Rider Witch Giant Skeleton Princess
Earthquake
Tesla Hog Rider Elixir Collector Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Witch Giant Skeleton Princess Ice Wizard
Fireball
Tesla Hog Rider Elixir Collector Witch Princess Ice Wizard
Poison
Elixir Collector Witch Princess Ice Wizard
Lightning
Tesla Elixir Collector Witch Ice Wizard
Rocket
Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Ice Wizard Tesla Hog Rider Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Ice Wizard Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Tesla
Hog Rider
Arrows Witch Giant Skeleton Princess
Elixir Collector
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Arrows Hog Rider Witch Princess Ice Wizard
Princess
Hog Rider Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 0 9

Arrows
Tesla Giant Skeleton Ice Wizard
Tesla
Arrows Princess
Hog Rider
Elixir Collector
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Arrows Witch Princess Ice Wizard
Princess
Tesla Giant Skeleton Ice Wizard
Ice Wizard
Arrows Witch Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Tesla Witch Ice Wizard
Tesla Witch Giant Skeleton Ice Wizard
Tesla Witch Ice Wizard
Arrows Giant Skeleton Princess
Arrows Tesla Ice Wizard
Tesla Arrows Witch Princess Ice Wizard
Arrows Tesla Giant Skeleton
Tesla Witch Princess Ice Wizard
Tesla Giant Skeleton Ice Wizard
Witch Ice Wizard Arrows Tesla Giant Skeleton Princess
Arrows Tesla Witch Princess Ice Wizard
Tesla Witch Giant Skeleton Ice Wizard
Arrows Tesla Witch Princess
Tesla
Tesla
Tesla Arrows Witch
Arrows Tesla Witch Ice Wizard
Arrows Witch Tesla Giant Skeleton Princess Ice Wizard
Tesla
Arrows Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Giant Skeleton
Arrows Tesla
Giant Skeleton Witch
Giant Skeleton Tesla
Giant Skeleton Tesla Witch
Arrows Tesla Witch Princess Ice Wizard
Tesla Witch Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Witch
Witch Tesla
Tesla Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Tesla Witch
Tesla Witch Princess
Tesla Witch Giant Skeleton
Arrows Tesla Witch Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Giant Skeleton
Arrows Princess Ice Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Witch Princess Ice Wizard
Arrows Witch Princess
Arrows Princess Ice Wizard
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Witch Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Witch Princess Ice Wizard
Witch
Arrows Witch Princess Ice Wizard
Arrows Witch Princess
Arrows
Arrows Witch Princess Ice Wizard
Witch
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Witch Princess
Arrows Witch Princess Ice Wizard
Arrows
Princess
Arrows Princess
Arrows Giant Skeleton
Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess

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