My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Tesla
The Log
Ice Spirit Cannon
Earthquake
Cannon Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight
Fireball
Cannon Tesla
Poison
Cannon
Lightning
Knight Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Barbarian Barrel Knight Cannon Tesla Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Barbarian Barrel Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Barbarian Barrel
Zap
Ice Spirit Knight Barbarian Barrel Poison
Knight
Ice Spirit Zap Barbarian Barrel Poison
Cannon
Tesla
Barbarian Barrel
Ice Spirit Zap Knight
Poison
Zap Knight
Lightning

Defense Synergies 4 16

Ice Spirit
Zap Knight Cannon Tesla Barbarian Barrel Poison
Zap
Ice Spirit Cannon Knight Tesla Barbarian Barrel Poison
Knight
Cannon Tesla Ice Spirit Zap Barbarian Barrel Poison
Cannon
Zap Knight Ice Spirit Barbarian Barrel Poison
Tesla
Knight Ice Spirit Zap Barbarian Barrel Poison
Barbarian Barrel
Ice Spirit Zap Knight Cannon Tesla Poison
Poison
Ice Spirit Zap Knight Cannon Tesla Barbarian Barrel
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Cannon Tesla Barbarian Barrel
Ice Spirit Zap Knight Cannon Tesla
Cannon Tesla Knight Lightning
Cannon Tesla Knight
Lightning Barbarian Barrel Poison
Barbarian Barrel Zap Cannon Tesla
Tesla Lightning Ice Spirit Zap Cannon Poison
Lightning Zap Cannon Tesla Barbarian Barrel Poison
Cannon Tesla
Knight Ice Spirit Cannon Tesla Barbarian Barrel
Poison Zap Knight Cannon Tesla Barbarian Barrel
Tesla Zap Poison
Cannon Tesla Ice Spirit Zap Knight Lightning
Ice Spirit Zap Cannon Tesla Barbarian Barrel Poison
Knight Cannon Tesla
Ice Spirit Zap Cannon Tesla Lightning
Tesla Knight Cannon Poison
Ice Spirit Cannon Tesla Zap Knight Barbarian Barrel
Zap Barbarian Barrel Poison Ice Spirit Knight Cannon Tesla
Cannon Tesla
Knight Cannon Tesla Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Barbarian Barrel
Poison Zap Knight Tesla Barbarian Barrel Lightning
Ice Spirit Zap Knight Lightning
Lightning Zap Knight Tesla Barbarian Barrel
Knight Cannon Tesla
Poison Ice Spirit Zap Tesla
Knight Tesla Lightning
Knight Tesla
Zap Lightning Ice Spirit Knight Barbarian Barrel Poison
Cannon Tesla
Knight Tesla
Lightning Zap Poison
Lightning Knight Cannon Tesla
Cannon Tesla
Tesla Ice Spirit Zap Knight Barbarian Barrel Poison Lightning
Poison Zap Cannon Tesla Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Barbarian Barrel
Poison Zap Barbarian Barrel
Lightning Barbarian Barrel Poison
Lightning Knight Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap Barbarian Barrel Lightning
Poison Zap Lightning
Lightning Poison
Poison Lightning Zap Knight Barbarian Barrel
Poison Lightning Zap
Poison Lightning Knight Barbarian Barrel
Lightning Barbarian Barrel Poison
Lightning Zap Barbarian Barrel Poison
Lightning Zap Barbarian Barrel Poison
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Poison
Lightning
Lightning Zap Barbarian Barrel Poison
Lightning Zap Barbarian Barrel Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Zap Barbarian Barrel Poison
Zap Poison Ice Spirit Barbarian Barrel
Poison Zap Barbarian Barrel Lightning
Lightning Zap Poison
Poison Lightning Zap Barbarian Barrel
Poison Lightning Zap
Zap Lightning Ice Spirit Poison
Lightning
Poison Lightning Zap
Zap Lightning Ice Spirit Poison
Poison Lightning
Zap Lightning Ice Spirit Barbarian Barrel
Poison Lightning Zap
Barbarian Barrel
Poison Lightning Knight
Zap Poison Lightning
Lightning Zap Poison
Zap Ice Spirit Poison Lightning
Zap Poison Lightning
Poison Lightning Zap Barbarian Barrel

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