My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Miner
Giant Snowball
Bats Archers Goblin Gang Miner
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Goblin Gang Mortar Tesla
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar Tesla
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang P.E.K.K.A Miner
Fireball
Archers Goblin Gang Mortar Tesla
Poison
Bats Archers Goblin Gang Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Miner Mortar Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar P.E.K.K.A
Archers
Arrows Mortar P.E.K.K.A Miner
Arrows
P.E.K.K.A Archers Mortar Miner
Goblin Gang
Miner Mortar P.E.K.K.A
Mortar
Miner Bats Archers Arrows Goblin Gang
Tesla
P.E.K.K.A
Arrows Bats Archers Goblin Gang
Miner
Bats Goblin Gang Mortar Archers Arrows

Defense Synergies 1 14

Bats
Mortar Tesla P.E.K.K.A
Archers
Goblin Gang Mortar Tesla P.E.K.K.A
Arrows
Mortar Tesla P.E.K.K.A
Goblin Gang
Tesla Archers Mortar P.E.K.K.A Miner
Mortar
Bats Archers Arrows Goblin Gang Tesla
Tesla
Goblin Gang Bats Archers Arrows Mortar
P.E.K.K.A
Bats Archers Arrows Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla
P.E.K.K.A Bats Goblin Gang Mortar Tesla
Goblin Gang Mortar Tesla P.E.K.K.A Bats Archers
Tesla P.E.K.K.A Bats Goblin Gang Mortar
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Archers Tesla
Bats Tesla Archers Arrows Goblin Gang Mortar
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Mortar
Goblin Gang Archers Tesla Miner
Bats Archers Goblin Gang Arrows Tesla
Arrows Tesla Bats Archers Goblin Gang
Mortar Tesla P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Mortar Tesla P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Tesla
Goblin Gang Mortar Tesla P.E.K.K.A
Tesla Bats Arrows Goblin Gang Mortar P.E.K.K.A
Arrows Mortar Tesla Bats Archers Goblin Gang
Arrows Mortar Bats Archers Tesla
P.E.K.K.A Mortar Tesla
Goblin Gang Bats Archers Arrows Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla P.E.K.K.A
Archers Arrows Goblin Gang Mortar Tesla Miner
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Tesla
P.E.K.K.A Goblin Gang Tesla
Arrows Bats Archers Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bats Archers Tesla
P.E.K.K.A Tesla
P.E.K.K.A Bats Mortar
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Bats Archers Mortar P.E.K.K.A
Bats Arrows Archers Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Miner
Arrows
Arrows Mortar
Arrows Bats
Archers Arrows Mortar
Arrows
Arrows Miner Mortar
Bats Goblin Gang
Miner Arrows Mortar
Archers Arrows
Mortar Miner
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Archers Arrows Mortar
Arrows Mortar Miner
Arrows
Arrows Mortar
Arrows Mortar
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Archers Arrows
Bats
Arrows Mortar Miner
Arrows
P.E.K.K.A
Arrows
Bats Archers Goblin Gang
Archers Arrows
Arrows
Miner Goblin Gang
Arrows Mortar
Arrows
P.E.K.K.A
Bats Goblin Gang
Bats
Mortar Miner

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