My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Mortar
Barbarian Barrel
Mortar Tesla Musketeer Valkyrie Ice Wizard
The Log
Musketeer
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Musketeer Valkyrie Ice Wizard
Fireball
Mortar Tesla Musketeer Ice Wizard
Poison
Mortar Musketeer Ice Wizard
Lightning
Mortar Tesla Musketeer Valkyrie Ice Wizard
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Mortar Tesla Musketeer Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar
Mortar
Arrows Musketeer Rocket The Log
Tesla
Musketeer
Valkyrie Mortar The Log
Valkyrie
Musketeer
Rocket
Mortar
The Log
Mortar Musketeer
Ice Wizard

Defense Synergies 4 14

Arrows
Mortar Tesla Valkyrie Ice Wizard
Mortar
Arrows Tesla Musketeer Valkyrie The Log Ice Wizard
Tesla
Musketeer The Log Arrows Mortar Valkyrie
Musketeer
Tesla Valkyrie The Log Mortar
Valkyrie
Musketeer Arrows Mortar Tesla The Log Ice Wizard
Rocket
The Log
The Log
Tesla Musketeer Mortar Valkyrie Rocket Ice Wizard
Ice Wizard
Arrows Mortar Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Musketeer Valkyrie The Log
Mortar Tesla Musketeer Valkyrie The Log Ice Wizard
Mortar Tesla Rocket Musketeer Valkyrie Ice Wizard
Tesla Mortar Musketeer Valkyrie Ice Wizard
Arrows Valkyrie Rocket The Log
Arrows The Log Tesla Musketeer Valkyrie Ice Wizard
Tesla Musketeer Rocket Arrows Mortar Ice Wizard
Rocket Arrows Tesla Musketeer Valkyrie The Log
Tesla Mortar Musketeer Ice Wizard
Tesla Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Tesla Musketeer The Log
Arrows Tesla Musketeer Ice Wizard
Mortar Tesla Musketeer Valkyrie Rocket The Log Ice Wizard
Valkyrie Rocket Arrows Mortar Tesla The Log
Mortar Tesla
Rocket Mortar Tesla The Log
Tesla Arrows Mortar Musketeer Valkyrie
Arrows Mortar Tesla Musketeer Valkyrie The Log Ice Wizard
Arrows Mortar Valkyrie The Log Tesla Musketeer Ice Wizard
Mortar Tesla Musketeer
Valkyrie Arrows Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Mortar Tesla Musketeer Valkyrie Rocket The Log
Musketeer Valkyrie Rocket The Log
Valkyrie Rocket Tesla Musketeer The Log
Tesla Musketeer Valkyrie
Arrows Rocket Tesla Musketeer Ice Wizard
Rocket Tesla Musketeer Valkyrie Ice Wizard
Tesla Valkyrie
Rocket Mortar Valkyrie The Log
Tesla Musketeer
Tesla Musketeer Valkyrie
Rocket Arrows Valkyrie The Log
Rocket Tesla Valkyrie
Tesla Musketeer Valkyrie
Tesla Mortar Musketeer Valkyrie Rocket The Log
Arrows Valkyrie Tesla Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Valkyrie Rocket The Log
Arrows Mortar Musketeer The Log Ice Wizard
Rocket Arrows The Log
Arrows Musketeer Valkyrie Rocket The Log
Rocket Arrows Mortar Valkyrie The Log
Arrows Musketeer Rocket Ice Wizard
Arrows Mortar Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log Mortar
Rocket Musketeer
Rocket Arrows Mortar Musketeer Valkyrie The Log
Arrows Musketeer Rocket
Rocket Mortar Musketeer The Log
Arrows Mortar Musketeer Rocket
Arrows Mortar Musketeer The Log
Rocket Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar Musketeer The Log
Rocket Arrows Mortar Valkyrie The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Mortar Musketeer The Log
Arrows The Log Mortar Valkyrie Ice Wizard
Arrows Mortar The Log Musketeer Ice Wizard
Arrows Mortar Musketeer The Log
Rocket Arrows Mortar Musketeer The Log
Arrows Musketeer Ice Wizard
Rocket Musketeer
Arrows Mortar Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Musketeer Rocket
Rocket Arrows Musketeer Ice Wizard
Arrows The Log
Musketeer Valkyrie Rocket
Arrows The Log Mortar Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Mortar Musketeer Rocket The Log

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