My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Furnace
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Tesla Furnace
The Log
Fire Spirit Furnace
Earthquake
Tesla Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit
Fireball
Tesla Furnace
Poison
Furnace
Lightning
Tesla Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap The Log Tesla Furnace Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace
Zap
Mirror Fire Spirit Furnace Poison The Log
Tesla
Furnace
Fire Spirit Zap Mirror
Rocket
Mirror
Mirror
Zap The Log Furnace Rocket Poison
Poison
Zap Mirror The Log
The Log
Mirror Zap Poison

Defense Synergies 4 11

Fire Spirit
Zap The Log
Zap
Mirror Fire Spirit Tesla Furnace Poison The Log
Tesla
Mirror The Log Zap Poison
Furnace
Mirror Zap
Rocket
The Log
Mirror
Zap Tesla Furnace Poison The Log
Poison
Zap Tesla Mirror The Log
The Log
Tesla Fire Spirit Zap Rocket Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla The Log
Zap Tesla Furnace The Log
Tesla Furnace Rocket Fire Spirit
Tesla Furnace
Rocket Poison The Log
The Log Fire Spirit Zap Tesla Furnace
Tesla Furnace Rocket Fire Spirit Zap Poison
Rocket Zap Tesla Poison The Log
Tesla Furnace
Fire Spirit Tesla
Poison Zap Tesla Furnace The Log
Tesla Zap Furnace Poison
Tesla Furnace Fire Spirit Zap Rocket The Log
Fire Spirit Rocket Zap Tesla Furnace Poison The Log
Tesla Furnace
Rocket Zap Tesla Furnace The Log
Tesla Furnace Poison
Fire Spirit Tesla Zap Furnace The Log
Zap Furnace Poison The Log Fire Spirit Tesla
Tesla
Fire Spirit Tesla Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Furnace
Poison Zap Tesla Rocket The Log
Zap Furnace Rocket The Log
Rocket Zap Tesla The Log
Tesla
Fire Spirit Furnace Rocket Poison Zap Tesla
Rocket Tesla Furnace
Tesla
Zap Rocket Poison The Log
Tesla
Tesla
Rocket Zap Poison The Log
Rocket Tesla
Tesla Furnace
Tesla Zap Furnace Rocket Poison The Log
Poison Zap Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison Zap The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison Fire Spirit Zap Furnace The Log
Poison Fire Spirit Zap Furnace Rocket
Fire Spirit Furnace Poison The Log
Poison The Log Fire Spirit Zap
Poison The Log Zap
Rocket Fire Spirit Poison
Rocket Poison Zap The Log
Poison Fire Spirit Zap Rocket
Rocket Poison Fire Spirit The Log
Rocket Poison
Zap Furnace Poison The Log
Rocket Zap Furnace Poison The Log
Furnace Rocket Poison The Log
Rocket Poison
Rocket
Rocket Fire Spirit Zap Poison The Log
Rocket Fire Spirit Zap Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket The Log
Rocket Zap Poison The Log
Zap Poison The Log Fire Spirit Furnace
Poison The Log Zap
Zap Poison The Log
Rocket Poison Zap The Log
Poison Fire Spirit Zap Furnace
Zap Rocket Poison
Poison Zap Rocket The Log
Zap Rocket Poison
Rocket Poison The Log
Zap Fire Spirit Rocket
Rocket Poison Fire Spirit Zap
The Log
Poison Rocket
The Log Zap Poison
Rocket Zap Poison
Zap Rocket Poison The Log
Zap Rocket Poison
Poison Zap Rocket The Log

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