My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Musketeer Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Tesla Musketeer Electro Wizard
The Log
Fire Spirit Musketeer
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Musketeer Miner Electro Wizard
Fireball
Tesla Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Miner Tesla Musketeer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight
Knight
Musketeer Fire Spirit The Log Miner Electro Wizard
Tesla
Musketeer
Knight The Log Miner Mega Knight
The Log
Knight Musketeer Miner Mega Knight
Miner
Fire Spirit Knight Musketeer The Log Electro Wizard Mega Knight
Electro Wizard
Knight Miner Mega Knight
Mega Knight
Musketeer The Log Miner Electro Wizard

Defense Synergies 7 12

Fire Spirit
Knight The Log Electro Wizard
Knight
Fire Spirit Tesla Musketeer Electro Wizard The Log
Tesla
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Tesla The Log Miner Electro Wizard Mega Knight
The Log
Tesla Musketeer Fire Spirit Knight Miner Electro Wizard Mega Knight
Miner
Musketeer The Log Mega Knight
Electro Wizard
Knight Fire Spirit Tesla Musketeer The Log Mega Knight
Mega Knight
Musketeer The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log Electro Wizard
Knight Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Mega Knight Fire Spirit Knight Musketeer Electro Wizard
Tesla Knight Musketeer Electro Wizard Mega Knight
The Log Mega Knight
The Log Fire Spirit Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard Fire Spirit
Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Musketeer
Knight Fire Spirit Tesla Musketeer Miner Electro Wizard Mega Knight
Electro Wizard Knight Tesla Musketeer The Log Mega Knight
Tesla Musketeer Electro Wizard
Tesla Mega Knight Fire Spirit Knight Musketeer The Log Electro Wizard
Fire Spirit Mega Knight Tesla The Log Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Musketeer Electro Wizard
Fire Spirit Tesla Mega Knight Knight Musketeer The Log Electro Wizard
The Log Fire Spirit Knight Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard
Mega Knight Fire Spirit Knight Tesla Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Musketeer The Log Miner Mega Knight
Mega Knight Knight Musketeer The Log Electro Wizard
Mega Knight Knight Tesla Musketeer The Log Electro Wizard
Knight Tesla Musketeer Mega Knight
Fire Spirit Tesla Musketeer Electro Wizard
Knight Tesla Musketeer Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight The Log
Tesla Musketeer
Mega Knight Knight Tesla Musketeer
Mega Knight The Log Electro Wizard
Mega Knight Knight Tesla
Tesla Musketeer Mega Knight
Tesla Electro Wizard Knight Musketeer The Log
Mega Knight Tesla Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Miner Electro Wizard
The Log Miner
Knight Musketeer The Log
Fire Spirit The Log Mega Knight
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Musketeer Electro Wizard
Miner Knight Musketeer The Log Electro Wizard
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Fire Spirit Musketeer The Log Electro Wizard Mega Knight
Fire Spirit The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Mega Knight
The Log Miner Musketeer Electro Wizard
Musketeer The Log Miner Mega Knight
Miner Musketeer The Log
Fire Spirit Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Miner Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Musketeer
Fire Spirit Musketeer Electro Wizard
The Log
Miner Knight Musketeer Electro Wizard Mega Knight
The Log Musketeer
Musketeer Mega Knight
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Miner Electro Wizard Mega Knight

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