My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Royal Giant Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Zappies
Zap
Skeletons Royal Giant Zappies
Barbarian Barrel
Skeletons Knight Tesla Zappies Magic Archer
The Log
Skeletons Royal Giant Zappies
Earthquake
Skeletons Tesla Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Knight Zappies Magic Archer
Fireball
Tesla Zappies Magic Archer
Poison
Zappies Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Tornado Tesla Zappies Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Royal Giant Tornado Magic Archer
Knight
Giant Snowball Zappies Magic Archer
Tesla
Royal Giant
Giant Snowball Zappies Tornado Magic Archer
Zappies
Knight Royal Giant
Tornado
Magic Archer Giant Snowball Royal Giant
Magic Archer
Tornado Giant Snowball Knight Royal Giant

Defense Synergies 4 15

Skeletons
Tesla Giant Snowball Knight Zappies Tornado Magic Archer
Giant Snowball
Skeletons Knight Tesla Zappies Magic Archer
Knight
Tesla Magic Archer Skeletons Giant Snowball Zappies Tornado
Tesla
Skeletons Knight Giant Snowball Zappies Tornado Magic Archer
Royal Giant
Zappies
Skeletons Giant Snowball Knight Tesla Tornado
Tornado
Magic Archer Skeletons Knight Tesla Zappies
Magic Archer
Knight Tornado Skeletons Giant Snowball Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Zappies Magic Archer
Skeletons Knight Tesla Zappies
Tesla Tornado Skeletons Giant Snowball Knight Zappies
Tesla Skeletons Knight Zappies
Tornado
Tornado Skeletons Giant Snowball Tesla Zappies Magic Archer
Giant Snowball Tesla Tornado Zappies Magic Archer
Tesla Magic Archer
Tesla Zappies Skeletons Tornado
Knight Tornado Skeletons Giant Snowball Tesla Zappies
Skeletons Giant Snowball Knight Tesla Zappies Tornado Magic Archer
Tesla Giant Snowball Zappies Tornado Magic Archer
Tesla Skeletons Giant Snowball Knight Zappies
Giant Snowball Tesla Zappies Tornado Magic Archer
Knight Tesla Zappies
Tornado Giant Snowball Tesla Zappies
Tesla Skeletons Knight Zappies Tornado
Tesla Giant Snowball Knight Zappies Tornado Magic Archer
Giant Snowball Tornado Knight Tesla Zappies Magic Archer
Tesla Zappies Tornado
Giant Snowball Knight Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tesla Zappies
Giant Snowball Knight Tesla Magic Archer
Zappies Skeletons Knight
Knight Tesla Zappies Tornado
Skeletons Knight Tesla Zappies
Skeletons Giant Snowball Tesla Zappies Tornado Magic Archer
Skeletons Knight Tesla Zappies
Knight Tesla Zappies
Skeletons Giant Snowball Knight Zappies Tornado Magic Archer
Skeletons Tesla Zappies
Knight Tesla Zappies
Giant Snowball Tornado
Skeletons Knight Tesla Zappies
Tesla Zappies Magic Archer
Tesla Zappies Skeletons Knight Tornado Magic Archer
Giant Snowball Tesla Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Giant Snowball Tornado Magic Archer
Magic Archer
Knight
Giant Snowball Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado
Giant Snowball Tornado
Knight Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Knight Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Tornado
Giant Snowball Magic Archer
Giant Snowball Tornado Magic Archer
Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Zappies
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Zappies Magic Archer
Giant Snowball Magic Archer
Zappies Magic Archer
Giant Snowball Zappies Tornado Magic Archer
Knight Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado
Giant Snowball Zappies Tornado Magic Archer
Giant Snowball Zappies Tornado Magic Archer
Giant Snowball Tornado Magic Archer

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