My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Knight Tesla Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Tesla Minion Horde Hog Rider Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Skeleton Army Tesla Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Minion Horde Mini P.E.K.K.A
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Zap Arrows Minion Horde
Tesla
Minion Horde
Zap Knight Hog Rider
Mini P.E.K.K.A
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Knight Minion Horde Mini P.E.K.K.A
Skeleton Army

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Arrows Knight Tesla Minion Horde Skeleton Army
Arrows
Zap Knight Tesla Mini P.E.K.K.A
Knight
Tesla Zap Arrows Minion Horde Mini P.E.K.K.A Skeleton Army
Tesla
Knight Zap Arrows Mini P.E.K.K.A Skeleton Army
Minion Horde
Zap Knight
Mini P.E.K.K.A
Zap Arrows Knight Tesla Skeleton Army
Hog Rider
Skeleton Army
Zap Knight Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Zap Knight Tesla
Tesla Minion Horde Mini P.E.K.K.A Skeleton Army Knight
Tesla Minion Horde Mini P.E.K.K.A Skeleton Army Knight
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap Tesla
Tesla Minion Horde Zap Arrows
Zap Arrows Tesla
Tesla Minion Horde Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Tesla Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Zap Arrows Knight Tesla
Arrows Tesla Minion Horde Zap
Tesla Minion Horde Mini P.E.K.K.A Skeleton Army Zap Knight
Skeleton Army Zap Arrows Tesla Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Tesla Minion Horde
Minion Horde Skeleton Army Zap Tesla Mini P.E.K.K.A
Tesla Minion Horde Arrows Knight Mini P.E.K.K.A Skeleton Army
Arrows Tesla Zap Knight Minion Horde Skeleton Army
Zap Arrows Knight Tesla
Mini P.E.K.K.A Tesla
Skeleton Army Arrows Knight Tesla Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Arrows Knight Tesla Mini P.E.K.K.A
Skeleton Army Zap Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight Tesla Minion Horde
Knight Tesla Minion Horde Mini P.E.K.K.A Skeleton Army
Arrows Zap Tesla Minion Horde
Mini P.E.K.K.A Skeleton Army Knight Tesla Minion Horde
Mini P.E.K.K.A Knight Tesla Minion Horde Skeleton Army
Zap Minion Horde Knight Mini P.E.K.K.A Skeleton Army
Tesla Minion Horde Skeleton Army
Knight Tesla Minion Horde Mini P.E.K.K.A
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Knight Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Tesla Skeleton Army Zap Knight Minion Horde Mini P.E.K.K.A
Arrows Zap Tesla Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Knight
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Mini P.E.K.K.A
Zap Arrows Knight Minion Horde
Zap Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Skeleton Army
Zap Arrows
Arrows
Knight Minion Horde Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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