My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Hog Rider Electro Wizard
Fireball
Tesla Elite Barbarians Mega Minion Hog Rider Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Knight Tesla Elite Barbarians Mega Minion Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Tesla Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Mega Minion Tesla

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Electro Wizard Knight
Knight
Mega Minion Hog Rider Zap Elite Barbarians Fireball Electro Wizard
Tesla
Elite Barbarians
Zap Knight Fireball Hog Rider
Mega Minion
Zap Knight Fireball
Fireball
Zap Hog Rider Knight Elite Barbarians Mega Minion Electro Wizard
Hog Rider
Zap Knight Fireball Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 6 10

Zap
Mega Minion Fireball Electro Wizard Knight Tesla Elite Barbarians
Knight
Tesla Mega Minion Electro Wizard Zap Fireball
Tesla
Knight Zap Mega Minion Fireball Electro Wizard
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Tesla Elite Barbarians Electro Wizard
Fireball
Zap Knight Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Tesla Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Mega Minion Fireball Electro Wizard
Elite Barbarians Zap Knight Tesla Mega Minion Electro Wizard
Tesla Knight Elite Barbarians Mega Minion Electro Wizard
Tesla Elite Barbarians Knight Mega Minion Electro Wizard
Elite Barbarians Fireball
Fireball Zap Tesla Mega Minion Electro Wizard
Tesla Mega Minion Electro Wizard Zap Fireball
Zap Tesla Fireball Electro Wizard
Tesla Elite Barbarians
Knight Elite Barbarians Tesla Electro Wizard
Electro Wizard Zap Knight Tesla Mega Minion Fireball
Tesla Mega Minion Zap Fireball Electro Wizard
Tesla Zap Knight Elite Barbarians Fireball Electro Wizard
Fireball Zap Tesla Mega Minion Electro Wizard
Elite Barbarians Knight Tesla Electro Wizard
Zap Tesla Elite Barbarians Fireball Electro Wizard
Tesla Knight Elite Barbarians Fireball Electro Wizard
Tesla Fireball Zap Knight Elite Barbarians Mega Minion Electro Wizard
Zap Knight Tesla Mega Minion Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Elite Barbarians Mega Minion
Zap Knight Elite Barbarians Electro Wizard
Zap Knight Tesla Elite Barbarians Fireball Electro Wizard
Knight Tesla Elite Barbarians
Fireball Zap Tesla Electro Wizard
Knight Tesla Elite Barbarians Mega Minion Fireball Electro Wizard
Knight Tesla Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians Mega Minion Fireball
Tesla Mega Minion
Knight Tesla Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Tesla Fireball
Tesla Fireball
Tesla Elite Barbarians Electro Wizard Zap Knight Mega Minion Fireball
Zap Tesla Elite Barbarians Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Knight Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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