My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Hog Rider Baby Dragon Electro Wizard
Fireball
Tesla Flying Machine Hog Rider Baby Dragon Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Knight Tesla Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Flying Machine Hog Rider Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Flying Machine Baby Dragon
Knight
Hog Rider Baby Dragon Zap Fireball Flying Machine Electro Wizard
Tesla
Fireball
Zap Hog Rider Knight Baby Dragon Electro Wizard
Flying Machine
Zap Knight Hog Rider Baby Dragon
Hog Rider
Zap Knight Fireball Flying Machine Baby Dragon Electro Wizard
Baby Dragon
Knight Zap Fireball Flying Machine Hog Rider Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider Baby Dragon

Defense Synergies 4 13

Zap
Fireball Electro Wizard Knight Tesla Flying Machine Baby Dragon
Knight
Tesla Electro Wizard Zap Fireball Flying Machine Baby Dragon
Tesla
Knight Zap Fireball Baby Dragon Electro Wizard
Fireball
Zap Knight Tesla Electro Wizard
Flying Machine
Zap Knight Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Zap Knight Tesla Flying Machine
Electro Wizard
Zap Knight Tesla Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Flying Machine Baby Dragon Electro Wizard
Zap Knight Tesla Flying Machine Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Electro Wizard
Fireball
Fireball Zap Tesla Flying Machine Baby Dragon Electro Wizard
Tesla Electro Wizard Zap Fireball Flying Machine Baby Dragon
Zap Tesla Fireball Flying Machine Baby Dragon Electro Wizard
Tesla
Knight Tesla Electro Wizard
Electro Wizard Zap Knight Tesla Fireball Flying Machine Baby Dragon
Tesla Zap Fireball Flying Machine Baby Dragon Electro Wizard
Tesla Zap Knight Fireball Flying Machine Electro Wizard
Fireball Zap Tesla Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla Knight Fireball Electro Wizard
Tesla Fireball Zap Knight Flying Machine Baby Dragon Electro Wizard
Zap Baby Dragon Knight Tesla Fireball Flying Machine Electro Wizard
Tesla Electro Wizard
Knight Tesla Fireball Flying Machine Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Flying Machine Baby Dragon
Zap Knight Electro Wizard
Zap Knight Tesla Fireball Electro Wizard
Knight Tesla
Fireball Zap Tesla Flying Machine Baby Dragon Electro Wizard
Knight Tesla Fireball Flying Machine Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Fireball Flying Machine Baby Dragon
Tesla
Knight Tesla Flying Machine
Zap Fireball Electro Wizard
Knight Tesla Fireball
Tesla Fireball Flying Machine Baby Dragon
Tesla Electro Wizard Zap Knight Fireball Flying Machine Baby Dragon
Zap Tesla Fireball Flying Machine Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon
Knight Fireball Flying Machine
Fireball Zap Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Flying Machine
Fireball Electro Wizard
Zap Knight Fireball Flying Machine Electro Wizard
Fireball Zap Flying Machine Baby Dragon
Flying Machine Knight Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon Electro Wizard
Zap Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Flying Machine Baby Dragon Electro Wizard
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon Electro Wizard
Fireball
Fireball Knight Flying Machine Baby Dragon Electro Wizard
Zap Fireball Flying Machine Baby Dragon
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Baby Dragon Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Baby Dragon Electro Wizard

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