My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers X-Bow
Barbarian Barrel
Fire Spirit Archers Knight Tesla X-Bow
The Log
Fire Spirit Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Mega Minion
Fireball
Archers Tesla Mega Minion X-Bow
Poison
Archers Mega Minion X-Bow
Lightning
Knight Tesla Mega Minion X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Mega Minion Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion X-Bow
Archers
Knight X-Bow
Knight
Archers Mega Minion X-Bow Fire Spirit Fireball The Log
Tesla
Mega Minion
Knight Fire Spirit Fireball X-Bow
Fireball
X-Bow Knight Mega Minion The Log
X-Bow
Knight Fireball The Log Fire Spirit Archers Mega Minion
The Log
X-Bow Knight Fireball

Defense Synergies 10 11

Fire Spirit
Knight The Log
Archers
Knight Tesla Mega Minion X-Bow The Log
Knight
Fire Spirit Archers Tesla Mega Minion X-Bow Fireball The Log
Tesla
Knight X-Bow The Log Archers Mega Minion Fireball
Mega Minion
Knight Archers Tesla X-Bow The Log
Fireball
X-Bow The Log Knight Tesla
X-Bow
Knight Tesla Fireball The Log Archers Mega Minion
The Log
Tesla Fireball X-Bow Fire Spirit Archers Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball X-Bow The Log
Knight Tesla Mega Minion X-Bow The Log
Tesla Fire Spirit Archers Knight Mega Minion
Tesla Knight Mega Minion
Fireball X-Bow The Log
Fireball The Log Fire Spirit Archers Tesla Mega Minion X-Bow
Tesla Mega Minion Fire Spirit Archers Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla X-Bow
Knight Fire Spirit Archers Tesla
Archers Knight Tesla Mega Minion Fireball X-Bow The Log
Tesla Mega Minion Archers Fireball
Tesla Fire Spirit Knight Fireball X-Bow The Log
Fire Spirit Fireball Tesla Mega Minion X-Bow The Log
Knight Tesla X-Bow
Tesla Fireball X-Bow The Log
Tesla Knight Fireball X-Bow
Fire Spirit Tesla Fireball Archers Knight Mega Minion X-Bow The Log
The Log Fire Spirit Archers Knight Tesla Mega Minion Fireball
Tesla
Fire Spirit Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball X-Bow
Fireball Archers Knight Tesla Mega Minion X-Bow The Log
Knight The Log
Knight Tesla Fireball X-Bow The Log
Knight Tesla
Fire Spirit Fireball Archers Tesla
Archers Knight Tesla Mega Minion Fireball
Knight Tesla
Knight Mega Minion Fireball X-Bow The Log
Tesla Mega Minion
Knight Tesla Mega Minion
Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Archers Knight Mega Minion Fireball X-Bow The Log
Archers Tesla Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Mega Minion
Fire Spirit Archers The Log
Fireball X-Bow The Log Fire Spirit
Fireball The Log X-Bow
Fire Spirit Fireball X-Bow
Knight Fireball X-Bow The Log
Fireball Fire Spirit Archers
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Archers Mega Minion Fireball X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Fireball
Mega Minion
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Archers Fireball X-Bow
Mega Minion Fireball
Mega Minion Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball X-Bow
Fireball Fire Spirit Archers Mega Minion
The Log Fireball
Fireball Knight Mega Minion
The Log Fireball
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball X-Bow The Log

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