My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Miner
Giant Snowball
Bats Archers Skeleton Army Miner
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Knight Tesla Skeleton Army
The Log
Archers Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Knight Skeleton Army Miner
Fireball
Archers Tesla Skeleton Army
Poison
Bats Archers Skeleton Army
Lightning
Knight Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Archers Knight Skeleton Army Miner Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Archers

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Miner Zap
Zap
Miner Bats Archers Knight Ice Golem
Archers
Knight Ice Golem Zap Miner
Knight
Bats Archers Zap Miner
Tesla
Ice Golem
Bats Archers Zap Miner
Skeleton Army
Miner
Bats Zap Archers Knight Ice Golem

Defense Synergies 5 13

Bats
Knight Zap Tesla Ice Golem
Zap
Bats Archers Knight Tesla Ice Golem Skeleton Army Miner
Archers
Knight Ice Golem Zap Tesla Skeleton Army
Knight
Bats Archers Tesla Zap Skeleton Army
Tesla
Knight Ice Golem Bats Zap Archers Skeleton Army
Ice Golem
Archers Tesla Bats Zap
Skeleton Army
Zap Archers Knight Tesla
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Ice Golem
Skeleton Army Bats Zap Knight Tesla
Tesla Skeleton Army Bats Archers Knight
Tesla Skeleton Army Bats Knight
Skeleton Army
Skeleton Army Bats Zap Archers Tesla
Bats Tesla Zap Archers
Zap Tesla Ice Golem
Tesla Skeleton Army
Knight Skeleton Army Archers Tesla Ice Golem Miner
Bats Archers Skeleton Army Zap Knight Tesla Ice Golem
Tesla Bats Zap Archers
Tesla Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Tesla
Skeleton Army Knight Tesla
Skeleton Army Zap Tesla
Tesla Bats Knight Skeleton Army
Tesla Bats Zap Archers Knight Skeleton Army
Zap Bats Archers Knight Tesla Ice Golem
Tesla
Skeleton Army Bats Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Tesla Ice Golem
Zap Archers Knight Tesla Ice Golem Miner
Skeleton Army Bats Zap Knight Ice Golem
Skeleton Army Bats Zap Knight Tesla Ice Golem
Knight Tesla Skeleton Army
Bats Zap Archers Tesla Ice Golem
Skeleton Army Bats Archers Knight Tesla Ice Golem
Knight Tesla Skeleton Army
Zap Bats Knight Ice Golem Skeleton Army
Tesla Skeleton Army
Bats Knight Tesla
Skeleton Army Zap
Skeleton Army Knight Tesla Ice Golem
Archers Tesla Skeleton Army
Tesla Skeleton Army Bats Zap Archers Knight Ice Golem
Bats Zap Archers Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Zap Miner
Miner
Knight Ice Golem
Zap
Bats Zap Ice Golem
Archers
Zap Ice Golem
Miner Zap
Bats
Miner Zap Knight
Zap Archers
Knight Ice Golem Miner
Zap Ice Golem
Zap
Bats
Zap Archers
Zap Miner
Zap
Zap Ice Golem
Miner Zap
Zap Miner
Miner Zap
Bats Zap Archers Ice Golem
Zap Bats
Zap Miner
Zap
Zap Bats Archers Skeleton Army
Zap Archers
Miner Knight
Zap Ice Golem
Zap
Zap Bats
Bats Zap
Zap Miner

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