My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion
Zap
Bats Inferno Tower
Barbarian Barrel
Ice Spirit Tesla Inferno Tower Executioner
The Log
Ice Spirit
Earthquake
Tesla Inferno Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mega Minion Executioner
Fireball
Tesla Mega Minion Inferno Tower Executioner
Poison
Bats Mega Minion Inferno Tower Executioner
Lightning
Tesla Mega Minion Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Inferno Tower Rocket Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Mega Minion Tesla Inferno Tower Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Mega Minion Executioner
Bats
Ice Spirit Zap Mega Minion
Zap
Ice Spirit Mega Minion Bats Executioner
Tesla
Mega Minion
Zap Ice Spirit Bats
Inferno Tower
Rocket
Executioner
Ice Spirit Zap

Defense Synergies 3 14

Ice Spirit
Zap Inferno Tower Bats Tesla Mega Minion Rocket Executioner
Bats
Ice Spirit Zap Tesla Inferno Tower
Zap
Ice Spirit Mega Minion Bats Tesla Inferno Tower Executioner
Tesla
Ice Spirit Bats Zap Mega Minion Inferno Tower
Mega Minion
Zap Ice Spirit Tesla Inferno Tower
Inferno Tower
Ice Spirit Bats Zap Tesla Mega Minion
Rocket
Ice Spirit
Executioner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Mega Minion Inferno Tower Executioner
Inferno Tower Ice Spirit Bats Zap Tesla Mega Minion Executioner
Tesla Inferno Tower Rocket Bats Mega Minion Executioner
Tesla Inferno Tower Bats Mega Minion
Rocket
Bats Zap Tesla Mega Minion Executioner
Bats Tesla Mega Minion Inferno Tower Rocket Ice Spirit Zap Executioner
Rocket Zap Tesla Inferno Tower
Tesla Inferno Tower
Ice Spirit Tesla Inferno Tower
Bats Executioner Zap Tesla Mega Minion
Tesla Mega Minion Inferno Tower Executioner Bats Zap
Tesla Inferno Tower Ice Spirit Bats Zap Rocket
Rocket Executioner Ice Spirit Bats Zap Tesla Mega Minion
Inferno Tower Tesla
Inferno Tower Rocket Ice Spirit Zap Tesla
Tesla Bats Inferno Tower Executioner
Ice Spirit Tesla Bats Zap Mega Minion Executioner
Zap Executioner Ice Spirit Bats Tesla Mega Minion
Tesla Inferno Tower
Bats Tesla Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Inferno Tower
Zap Tesla Mega Minion Rocket Executioner
Ice Spirit Bats Zap Inferno Tower Rocket
Rocket Bats Zap Tesla Inferno Tower
Inferno Tower Tesla Executioner
Rocket Executioner Ice Spirit Bats Zap Tesla
Rocket Bats Tesla Mega Minion Inferno Tower
Inferno Tower Tesla
Zap Rocket Ice Spirit Bats Mega Minion Inferno Tower
Inferno Tower Tesla Mega Minion
Bats Tesla Mega Minion Inferno Tower
Rocket Zap
Rocket Tesla Inferno Tower Executioner
Tesla Executioner
Tesla Inferno Tower Ice Spirit Bats Zap Mega Minion Rocket Executioner
Bats Executioner Zap Tesla Mega Minion Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner
Rocket
Rocket
Rocket Executioner Zap
Executioner Ice Spirit Bats Zap Mega Minion Rocket
Executioner
Ice Spirit Zap Executioner
Zap
Rocket Bats
Rocket Zap
Zap Rocket Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket
Bats Rocket
Rocket Zap Mega Minion Executioner
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Executioner
Mega Minion
Zap Executioner
Zap
Rocket Zap
Bats Zap Executioner
Zap Rocket Ice Spirit Bats Mega Minion
Mega Minion
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Bats Rocket
Rocket Zap Mega Minion Executioner
Mega Minion Rocket Executioner
Zap Executioner
Rocket Zap
Mega Minion Executioner
Zap Ice Spirit Bats Rocket
Bats Zap Rocket Executioner
Zap Rocket Executioner

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