My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Tesla Wizard Executioner
The Log
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Balloon Executioner P.E.K.K.A
Fireball
Tesla Minion Horde Wizard Balloon Executioner
Poison
Minion Horde Wizard Balloon Executioner
Lightning
Tesla Wizard Balloon Executioner
Rocket
Minion Horde Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Fireball Minion Horde Wizard Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Tesla Fireball Minion Horde

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Rage
Fireball
Wizard
Rage Balloon P.E.K.K.A
Rage
Minion Horde Balloon Wizard
Balloon
Rage Wizard Executioner
Executioner
Balloon P.E.K.K.A
P.E.K.K.A
Wizard Executioner

Defense Synergies 0 3

Tesla
Fireball Wizard
Minion Horde
Fireball
Tesla
Wizard
Tesla P.E.K.K.A
Rage
Balloon
Executioner
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Fireball Wizard Executioner
Minion Horde P.E.K.K.A Tesla Executioner
Tesla Minion Horde P.E.K.K.A Executioner
Tesla Minion Horde P.E.K.K.A
Fireball P.E.K.K.A
Fireball Tesla Executioner
Tesla Minion Horde Fireball Wizard Executioner
Tesla Fireball P.E.K.K.A
Tesla Minion Horde P.E.K.K.A
Tesla Minion Horde
Minion Horde Executioner Tesla Fireball Wizard
Tesla Minion Horde Executioner Fireball Wizard
Tesla Minion Horde P.E.K.K.A Fireball Wizard
Fireball Wizard Executioner Tesla Minion Horde P.E.K.K.A
P.E.K.K.A Tesla Minion Horde
Minion Horde Tesla Fireball P.E.K.K.A
Tesla Minion Horde Wizard Fireball Executioner P.E.K.K.A
Tesla Fireball Minion Horde Wizard Executioner
Wizard Executioner Tesla Fireball
P.E.K.K.A Tesla
Wizard Tesla Minion Horde Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Tesla Wizard Executioner
P.E.K.K.A Minion Horde
P.E.K.K.A Tesla Minion Horde Fireball
P.E.K.K.A Tesla Minion Horde Executioner
Fireball Wizard Executioner Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Fireball
P.E.K.K.A Tesla Minion Horde
Minion Horde P.E.K.K.A Fireball
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Fireball
P.E.K.K.A Tesla Minion Horde Fireball Wizard Executioner
Wizard Tesla Minion Horde Fireball Executioner
Tesla Minion Horde Fireball Executioner P.E.K.K.A
Executioner Tesla Minion Horde Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner
Minion Horde Fireball
Fireball
Fireball Wizard Executioner Minion Horde
Fireball Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard Executioner
Fireball
Minion Horde
Fireball Wizard Executioner
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Executioner
Minion Horde
Fireball Wizard Executioner
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Executioner
Fireball
Fireball Minion Horde Wizard Executioner
Fireball Wizard Executioner
Fireball
Minion Horde Executioner P.E.K.K.A
Minion Horde Fireball
Fireball Executioner
Fireball Executioner

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