My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Tesla Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Witch Ice Wizard Electro Wizard Lumberjack
Poison
Witch Ice Wizard Electro Wizard
Lightning
Tesla Witch Ice Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Tesla Hog Rider Electro Wizard Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Tesla Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
The Log Witch Giant Skeleton Electro Wizard Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Hog Rider Witch The Log Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Ice Wizard
Giant Skeleton Lumberjack
Electro Wizard
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Hog Rider Witch Giant Skeleton The Log Ice Wizard Electro Wizard

Defense Synergies 1 15

Tesla
The Log Electro Wizard
Hog Rider
Witch
Giant Skeleton The Log Ice Wizard Electro Wizard Lumberjack
Giant Skeleton
Witch The Log Ice Wizard Electro Wizard Lumberjack
The Log
Tesla Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Witch Giant Skeleton The Log Lumberjack
Electro Wizard
Tesla Witch Giant Skeleton The Log Lumberjack
Lumberjack
Witch Giant Skeleton The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Lumberjack Tesla Witch The Log Ice Wizard Electro Wizard
Tesla Witch Lumberjack Giant Skeleton Ice Wizard Electro Wizard
Tesla Witch Lumberjack Ice Wizard Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Tesla Ice Wizard Electro Wizard Lumberjack
Tesla Electro Wizard Witch Ice Wizard
Tesla Giant Skeleton The Log Electro Wizard
Tesla Witch Ice Wizard Lumberjack
Tesla Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Witch Ice Wizard Electro Wizard Tesla Giant Skeleton The Log Lumberjack
Tesla Witch Ice Wizard Electro Wizard
Tesla Lumberjack Witch Giant Skeleton The Log Ice Wizard Electro Wizard
Tesla Witch The Log Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla The Log Electro Wizard Lumberjack
Tesla Witch Electro Wizard Lumberjack
Tesla Witch The Log Ice Wizard Electro Wizard Lumberjack
Witch The Log Tesla Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Witch Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Witch Giant Skeleton Electro Wizard
Electro Wizard Tesla The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log Electro Wizard
Giant Skeleton Lumberjack Tesla The Log Electro Wizard
Giant Skeleton Tesla Witch Lumberjack
Tesla Witch Ice Wizard Electro Wizard
Tesla Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Tesla Lumberjack
Giant Skeleton Electro Wizard Witch The Log
Witch Tesla
Tesla Witch Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Tesla Witch Lumberjack
Tesla Witch
Tesla Witch Electro Wizard Giant Skeleton The Log Lumberjack
Tesla Witch Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ice Wizard Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log
Electro Wizard Lumberjack
The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Witch Ice Wizard Electro Wizard
Witch The Log
The Log
Witch Ice Wizard Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Witch
Witch Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack
The Log
Giant Skeleton
Witch Giant Skeleton The Log Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard

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