My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Tesla Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap
Zap
Hog Rider Bats Giant Skeleton The Log
Tesla
Hog Rider
Bats Zap The Log Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Zap Hog Rider Wizard The Log
The Log
Hog Rider Zap Giant Skeleton

Defense Synergies 1 16

Bats
Zap Tesla Giant Skeleton The Log
Zap
Bats Tesla Skeleton Army Giant Skeleton The Log
Tesla
The Log Bats Zap Wizard Skeleton Army
Hog Rider
Wizard
Tesla Skeleton Army Giant Skeleton The Log
Skeleton Army
Zap Tesla Wizard Giant Skeleton The Log
Giant Skeleton
Bats Zap Wizard Skeleton Army The Log
The Log
Tesla Bats Zap Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Skeleton Army Bats Zap Tesla The Log
Tesla Skeleton Army Bats Giant Skeleton
Tesla Skeleton Army Bats
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bats Zap Tesla
Bats Tesla Zap Wizard
Zap Tesla Giant Skeleton The Log
Tesla Skeleton Army
Skeleton Army Tesla Giant Skeleton
Bats Skeleton Army Zap Tesla Wizard Giant Skeleton The Log
Tesla Bats Zap Wizard
Tesla Skeleton Army Bats Zap Wizard Giant Skeleton The Log
Wizard Skeleton Army Bats Zap Tesla The Log
Skeleton Army Tesla
Skeleton Army Zap Tesla The Log
Tesla Wizard Bats Skeleton Army
Tesla Bats Zap Wizard Skeleton Army The Log
Zap Wizard The Log Bats Tesla Giant Skeleton
Tesla
Wizard Skeleton Army Bats Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton
Zap Tesla Wizard The Log
Skeleton Army Giant Skeleton Bats Zap The Log
Skeleton Army Giant Skeleton Bats Zap Tesla The Log
Giant Skeleton Tesla Skeleton Army
Wizard Bats Zap Tesla
Skeleton Army Bats Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Zap Giant Skeleton Bats Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Bats Zap Giant Skeleton The Log
Bats Zap Tesla Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard The Log
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Bats Skeleton Army
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap Giant Skeleton
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Giant Skeleton The Log

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