My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Hog Rider Goblin Barrel Skeleton Army Lumberjack
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Tesla Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Archers Hog Rider Goblin Barrel Skeleton Army Lumberjack
Earthquake
Archers Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Archers Tesla Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Archers Wizard Skeleton Army
Lightning
Tesla Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Tesla Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Lumberjack
Tesla
Hog Rider
The Log Archers Wizard Goblin Barrel Lumberjack
Wizard
Hog Rider Lumberjack
Goblin Barrel
Hog Rider Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
The Log
Hog Rider Lumberjack
Lumberjack
Archers Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 1 12

Archers
Tesla Skeleton Army The Log Lumberjack
Tesla
The Log Archers Wizard Skeleton Army
Hog Rider
Wizard
Tesla Skeleton Army The Log Lumberjack
Goblin Barrel
Skeleton Army
Archers Tesla Wizard The Log Lumberjack
The Log
Tesla Archers Wizard Skeleton Army Lumberjack
Lumberjack
Archers Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Lumberjack Tesla The Log
Tesla Skeleton Army Lumberjack Archers
Tesla Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Skeleton Army The Log Archers Tesla Lumberjack
Tesla Archers Wizard
Tesla The Log
Tesla Skeleton Army Lumberjack
Skeleton Army Archers Tesla Lumberjack
Archers Skeleton Army Tesla Wizard The Log Lumberjack
Tesla Archers Wizard
Tesla Skeleton Army Lumberjack Wizard The Log
Wizard Skeleton Army Tesla The Log Lumberjack
Skeleton Army Tesla Lumberjack
Skeleton Army Tesla The Log Lumberjack
Tesla Wizard Skeleton Army Lumberjack
Tesla Archers Wizard Skeleton Army The Log Lumberjack
Wizard The Log Archers Tesla Lumberjack
Tesla Lumberjack
Wizard Skeleton Army Archers Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Tesla
Archers Tesla Wizard The Log Lumberjack
Skeleton Army Lumberjack The Log
Skeleton Army Lumberjack Tesla The Log
Tesla Skeleton Army Lumberjack
Wizard Archers Tesla
Skeleton Army Archers Tesla Lumberjack
Tesla Skeleton Army Lumberjack
Skeleton Army The Log
Tesla Skeleton Army
Tesla Lumberjack
Skeleton Army The Log
Skeleton Army Tesla Wizard Lumberjack
Wizard Archers Tesla Skeleton Army
Tesla Skeleton Army Archers The Log Lumberjack
Archers Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Lumberjack
Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Archers Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Archers Wizard
Wizard
Wizard The Log
Wizard The Log
Archers Skeleton Army
Archers Wizard
The Log
Wizard Lumberjack
The Log Wizard
The Log
The Log

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