My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Musketeer Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Knight Tesla Musketeer
The Log
Goblins Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Musketeer Hog Rider
Fireball
Minions Tesla Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Minions Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Minions

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Minions Musketeer Hog Rider Fireball The Log
Minions
Knight Hog Rider
Tesla
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Goblins Knight Minions Fireball Musketeer The Log
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 7 11

Goblins
Knight Tesla Musketeer The Log
Knight
Minions Tesla Musketeer Goblins Fireball The Log
Minions
Knight Tesla Musketeer The Log
Tesla
Knight Musketeer The Log Goblins Minions Fireball
Fireball
The Log Knight Tesla Musketeer
Musketeer
Knight Tesla The Log Goblins Minions Fireball
Hog Rider
The Log
Tesla Fireball Musketeer Goblins Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Musketeer The Log
Goblins Knight Minions Tesla Musketeer The Log
Tesla Goblins Knight Minions Musketeer
Tesla Goblins Knight Minions Musketeer
Fireball The Log
Fireball The Log Goblins Minions Tesla Musketeer
Minions Tesla Musketeer Fireball
Tesla Fireball Musketeer The Log
Tesla Goblins Minions Musketeer
Knight Goblins Tesla Musketeer
Goblins Minions Knight Tesla Fireball Musketeer The Log
Minions Tesla Musketeer Fireball
Tesla Knight Minions Fireball Musketeer The Log
Fireball Goblins Minions Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Goblins Knight Minions Fireball Musketeer
Tesla Fireball Goblins Knight Minions Musketeer The Log
The Log Knight Minions Tesla Fireball Musketeer
Tesla Musketeer
Goblins Knight Minions Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla Fireball
Fireball Knight Tesla Musketeer The Log
Goblins Knight Minions Musketeer The Log
Knight Tesla Fireball Musketeer The Log
Knight Tesla Musketeer
Fireball Minions Tesla Musketeer
Goblins Knight Minions Tesla Fireball Musketeer
Knight Tesla
Goblins Knight Minions Fireball The Log
Tesla Musketeer
Knight Minions Tesla Musketeer
Fireball The Log
Knight Tesla Fireball
Tesla Fireball Musketeer
Tesla Goblins Knight Minions Fireball Musketeer The Log
Minions Tesla Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblins Minions Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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