My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Furnace Guards Inferno Dragon
Zap
Furnace Guards Inferno Dragon
Barbarian Barrel
Tesla Furnace Guards Ice Wizard
The Log
Hog Rider Furnace Guards
Earthquake
Tesla Hog Rider Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Hog Rider Guards Ice Wizard Inferno Dragon
Fireball
Tesla Hog Rider Furnace Ice Wizard Inferno Dragon
Poison
Furnace Guards Ice Wizard
Lightning
Tesla Furnace Ice Wizard Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Ice Wizard Tesla Hog Rider Furnace Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Ice Wizard Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
Furnace Barbarian Barrel Guards Mega Knight
Furnace
Hog Rider Barbarian Barrel
Barbarian Barrel
Hog Rider Furnace Ice Wizard Mega Knight
Guards
Hog Rider
Ice Wizard
Barbarian Barrel
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Barbarian Barrel

Defense Synergies 0 13

Tesla
Barbarian Barrel Guards Inferno Dragon
Hog Rider
Furnace
Barbarian Barrel Guards Ice Wizard
Barbarian Barrel
Tesla Furnace Guards Ice Wizard Mega Knight
Guards
Tesla Furnace Barbarian Barrel Ice Wizard
Ice Wizard
Furnace Barbarian Barrel Guards Inferno Dragon Mega Knight
Inferno Dragon
Tesla Ice Wizard Mega Knight
Mega Knight
Barbarian Barrel Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Barbarian Barrel
Inferno Dragon Tesla Furnace Ice Wizard Mega Knight
Tesla Furnace Mega Knight Ice Wizard Inferno Dragon
Tesla Inferno Dragon Furnace Guards Ice Wizard Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Tesla Furnace Guards Ice Wizard Mega Knight
Tesla Furnace Inferno Dragon Ice Wizard
Tesla Barbarian Barrel Mega Knight
Tesla Inferno Dragon Furnace Ice Wizard
Guards Tesla Barbarian Barrel Ice Wizard Mega Knight
Guards Ice Wizard Tesla Furnace Barbarian Barrel Mega Knight
Tesla Inferno Dragon Furnace Ice Wizard
Tesla Furnace Mega Knight Guards Ice Wizard
Mega Knight Tesla Furnace Barbarian Barrel Guards
Inferno Dragon Tesla Furnace Mega Knight
Tesla Furnace Inferno Dragon Mega Knight
Tesla Mega Knight Furnace
Tesla Mega Knight Furnace Barbarian Barrel Guards Ice Wizard
Furnace Barbarian Barrel Tesla Guards Ice Wizard Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Tesla Furnace Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Furnace Barbarian Barrel
Tesla Barbarian Barrel Inferno Dragon Mega Knight
Guards Mega Knight Furnace
Guards Mega Knight Tesla Barbarian Barrel
Tesla Guards Inferno Dragon Mega Knight
Furnace Tesla Ice Wizard
Guards Tesla Furnace Ice Wizard
Mega Knight Tesla Inferno Dragon
Mega Knight Barbarian Barrel Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Mega Knight Tesla Guards
Mega Knight Guards
Mega Knight Tesla Guards
Tesla Furnace Mega Knight
Tesla Guards Furnace Barbarian Barrel Inferno Dragon
Mega Knight Tesla Barbarian Barrel Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel Ice Wizard
Barbarian Barrel
Barbarian Barrel Guards
Furnace Barbarian Barrel Mega Knight
Furnace Ice Wizard
Furnace
Barbarian Barrel Ice Wizard
Guards
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Barbarian Barrel
Furnace Barbarian Barrel Mega Knight
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel
Furnace Barbarian Barrel Ice Wizard Mega Knight
Inferno Dragon
Barbarian Barrel Ice Wizard
Mega Knight
Barbarian Barrel
Furnace Ice Wizard
Guards
Mega Knight
Mega Knight
Barbarian Barrel Guards
Ice Wizard
Barbarian Barrel
Mega Knight
Mega Knight
Guards
Barbarian Barrel Mega Knight

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