My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Hunter X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Zappies
Zap
Goblin Gang Zappies X-Bow
Barbarian Barrel
Goblin Gang Tesla Zappies Hunter X-Bow
The Log
Goblin Gang Hog Rider Zappies Hunter X-Bow
Earthquake
Goblin Gang Tesla Hog Rider Zappies X-Bow
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Hog Rider Zappies Hunter
Fireball
Goblin Gang Tesla Hog Rider Zappies Hunter X-Bow
Poison
Goblin Gang Zappies Hunter X-Bow
Lightning
Tesla Hunter X-Bow
Rocket
Hog Rider Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Hog Rider Zappies Hunter X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Golem X-Bow
Goblin Gang
Hog Rider X-Bow Golem
Tesla
Hog Rider
Arrows Goblin Gang Zappies Hunter
Zappies
Hog Rider Golem
Hunter
Hog Rider X-Bow Golem
X-Bow
Arrows Goblin Gang Hunter
Golem
Arrows Goblin Gang Zappies Hunter

Defense Synergies 2 4

Arrows
Tesla
Goblin Gang
Tesla Zappies X-Bow
Tesla
Goblin Gang X-Bow Arrows Zappies
Hog Rider
Zappies
Goblin Gang Tesla
Hunter
X-Bow
Tesla Goblin Gang
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies X-Bow
Hunter Goblin Gang Tesla Zappies X-Bow
Goblin Gang Tesla Hunter Zappies
Tesla Hunter Goblin Gang Zappies
Arrows X-Bow
Arrows Goblin Gang Tesla Zappies Hunter X-Bow
Tesla Hunter Arrows Goblin Gang Zappies X-Bow
Arrows Tesla X-Bow
Tesla Zappies Hunter Goblin Gang X-Bow
Goblin Gang Tesla Zappies Hunter
Goblin Gang Arrows Tesla Zappies Hunter X-Bow
Arrows Tesla Hunter Goblin Gang Zappies
Tesla Hunter Goblin Gang Zappies X-Bow
Arrows Goblin Gang Tesla Zappies Hunter X-Bow
Goblin Gang Tesla Zappies Hunter X-Bow
Goblin Gang Tesla Zappies Hunter X-Bow
Tesla Arrows Goblin Gang Zappies Hunter X-Bow
Arrows Tesla Goblin Gang Zappies Hunter X-Bow
Arrows Hunter Tesla Zappies
Tesla Zappies Hunter
Goblin Gang Arrows Tesla Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Zappies X-Bow
Arrows Goblin Gang Tesla Hunter X-Bow
Goblin Gang Zappies Hunter
Goblin Gang Hunter Tesla Zappies X-Bow
Goblin Gang Tesla Zappies Hunter
Arrows Goblin Gang Tesla Zappies Hunter
Goblin Gang Tesla Zappies Hunter
Tesla Zappies Hunter
Zappies X-Bow
Goblin Gang Tesla Zappies
Tesla Zappies Hunter
Arrows
Goblin Gang Tesla Zappies Hunter
Tesla Zappies
Goblin Gang Tesla Zappies Hunter X-Bow
Arrows Tesla Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows
Arrows
Arrows Hunter
Arrows
Arrows X-Bow Hunter
Arrows X-Bow
Goblin Gang X-Bow
Arrows X-Bow
Arrows
Hunter
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Hunter
Arrows X-Bow
Arrows
Arrows Hunter X-Bow
Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Hunter
Arrows X-Bow Hunter
Arrows X-Bow
Arrows X-Bow
Arrows Hunter X-Bow
Zappies
Arrows Hunter X-Bow
Arrows Zappies
Arrows
Goblin Gang Zappies X-Bow
Arrows Zappies Hunter
Arrows
Goblin Gang Hunter
Arrows
Arrows
Goblin Gang Zappies
Zappies
X-Bow

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