My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard P.E.K.K.A Miner
Fireball
Minions Goblin Gang Tesla Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Miner Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner P.E.K.K.A
Goblin Gang
Miner P.E.K.K.A
Tesla
Fireball
The Log Miner
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Minions Goblin Gang Wizard The Log
The Log
Fireball P.E.K.K.A Miner
Miner
Minions Goblin Gang Fireball Wizard The Log

Defense Synergies 4 12

Minions
Tesla P.E.K.K.A The Log
Goblin Gang
Tesla P.E.K.K.A The Log Miner
Tesla
Goblin Gang The Log Minions Fireball Wizard
Fireball
The Log Tesla Miner
Wizard
Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Minions Goblin Gang Wizard
The Log
Tesla Fireball P.E.K.K.A Minions Goblin Gang Wizard Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard The Log
P.E.K.K.A Minions Goblin Gang Tesla The Log
Goblin Gang Tesla P.E.K.K.A Minions
Tesla P.E.K.K.A Minions Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Minions Tesla
Minions Tesla Goblin Gang Fireball Wizard
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Minions Goblin Gang
Goblin Gang Tesla Miner
Minions Goblin Gang Tesla Fireball Wizard The Log
Minions Tesla Goblin Gang Fireball Wizard
Tesla P.E.K.K.A Minions Goblin Gang Fireball Wizard The Log
Fireball Wizard Minions Goblin Gang Tesla P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Minions Goblin Gang Fireball P.E.K.K.A
Tesla Fireball Minions Goblin Gang Wizard The Log
Wizard The Log Minions Tesla Fireball
P.E.K.K.A Tesla
Goblin Gang Wizard Minions Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball P.E.K.K.A
Fireball Goblin Gang Tesla Wizard The Log Miner
Goblin Gang P.E.K.K.A Minions The Log
Goblin Gang P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Goblin Gang Tesla
Fireball Wizard Minions Goblin Gang Tesla
Goblin Gang P.E.K.K.A Minions Tesla Fireball
P.E.K.K.A Tesla
P.E.K.K.A Minions Fireball The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball
Goblin Gang Tesla Minions Fireball P.E.K.K.A The Log
Minions Tesla Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Minions Goblin Gang Fireball
Miner Fireball Wizard The Log
Fireball Wizard
Fireball The Log Miner
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log Miner
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Miner Wizard
Fireball Wizard The Log Miner
Fireball Miner The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log Miner
Fireball
P.E.K.K.A
Fireball Wizard The Log
Minions Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Miner Goblin Gang Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner

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