My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Dart Goblin Guards Lumberjack
Zap
Bats Goblin Gang Dart Goblin Guards
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Guards Lumberjack
The Log
Goblin Gang Dart Goblin Guards Lumberjack
Earthquake
Goblin Gang Tesla Guards
Arrows
Bats Goblin Gang Dart Goblin Guards
Royal Delivery
Bats Goblin Gang Dart Goblin Guards Lumberjack
Fireball
Goblin Gang Tesla Dart Goblin Lumberjack
Poison
Bats Goblin Gang Dart Goblin Guards
Lightning
Tesla Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Guards Tesla Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Lumberjack
Zap
Bats Dart Goblin Guards Lumberjack Mega Knight
Goblin Gang
Dart Goblin
Tesla
Dart Goblin
Zap Goblin Gang Mega Knight
Guards
Zap Lumberjack
Lumberjack
Bats Zap Guards Mega Knight
Mega Knight
Bats Zap Dart Goblin Lumberjack

Defense Synergies 2 19

Bats
Zap Tesla Dart Goblin Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Tesla Dart Goblin Guards Lumberjack
Goblin Gang
Tesla Zap Dart Goblin Guards Lumberjack
Tesla
Goblin Gang Bats Zap Dart Goblin Guards
Dart Goblin
Bats Zap Goblin Gang Tesla Guards Lumberjack Mega Knight
Guards
Zap Goblin Gang Tesla Dart Goblin Lumberjack
Lumberjack
Bats Zap Goblin Gang Dart Goblin Guards
Mega Knight
Zap Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Lumberjack Bats Zap Goblin Gang Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Lumberjack Mega Knight Bats Dart Goblin
Tesla Lumberjack Bats Goblin Gang Dart Goblin Guards Mega Knight
Lumberjack Mega Knight
Goblin Gang Bats Zap Tesla Dart Goblin Guards Lumberjack Mega Knight
Bats Tesla Dart Goblin Zap Goblin Gang
Zap Tesla Dart Goblin Mega Knight
Tesla Goblin Gang Lumberjack
Goblin Gang Guards Tesla Dart Goblin Lumberjack Mega Knight
Bats Goblin Gang Dart Goblin Guards Zap Tesla Lumberjack Mega Knight
Tesla Bats Zap Goblin Gang Dart Goblin
Tesla Lumberjack Mega Knight Bats Zap Goblin Gang Guards
Mega Knight Bats Zap Goblin Gang Tesla Dart Goblin Guards Lumberjack
Goblin Gang Tesla Lumberjack Mega Knight
Zap Goblin Gang Tesla Lumberjack Mega Knight
Tesla Mega Knight Bats Goblin Gang Lumberjack
Tesla Mega Knight Bats Zap Goblin Gang Dart Goblin Guards Lumberjack
Zap Bats Tesla Dart Goblin Guards Lumberjack Mega Knight
Tesla Dart Goblin Lumberjack
Goblin Gang Mega Knight Bats Tesla Dart Goblin Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Mega Knight Zap Tesla
Zap Goblin Gang Tesla Lumberjack Mega Knight
Goblin Gang Guards Lumberjack Mega Knight Bats Zap
Goblin Gang Guards Lumberjack Mega Knight Bats Zap Tesla
Goblin Gang Tesla Guards Lumberjack Mega Knight
Bats Zap Goblin Gang Tesla Dart Goblin
Goblin Gang Guards Bats Tesla Dart Goblin Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight Bats
Goblin Gang Tesla Dart Goblin Guards
Mega Knight Bats Tesla Dart Goblin Guards Lumberjack
Mega Knight Zap Guards
Mega Knight Goblin Gang Tesla Guards Lumberjack
Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Guards Bats Zap Dart Goblin Lumberjack
Bats Mega Knight Zap Tesla Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Dart Goblin Guards
Zap Mega Knight
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Goblin Gang Guards Lumberjack
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Bats
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin
Zap Bats Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Dart Goblin Guards
Zap Dart Goblin
Goblin Gang Dart Goblin Lumberjack Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Guards
Bats Zap Dart Goblin
Zap Dart Goblin Mega Knight

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