My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard X-Bow Ice Wizard
The Log
Elite Barbarians X-Bow
Earthquake
Tesla X-Bow
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Ice Wizard
Fireball
Tesla Elite Barbarians Wizard X-Bow Ice Wizard
Poison
Wizard X-Bow Ice Wizard
Lightning
Knight Tesla Elite Barbarians Wizard X-Bow Ice Wizard
Rocket
Elite Barbarians Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Tesla Fireball Wizard Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball X-Bow Knight Ice Wizard
Knight
X-Bow Zap Elite Barbarians Fireball Wizard Ice Wizard
Tesla
Elite Barbarians
Zap Knight Fireball Wizard
Fireball
Zap X-Bow Knight Elite Barbarians
Wizard
Knight Elite Barbarians
X-Bow
Zap Knight Fireball Ice Wizard
Ice Wizard
Zap Knight X-Bow

Defense Synergies 6 13

Zap
Fireball Knight Tesla Elite Barbarians X-Bow Ice Wizard
Knight
Tesla X-Bow Ice Wizard Zap Fireball Wizard
Tesla
Knight X-Bow Zap Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap X-Bow Knight Tesla Ice Wizard
Wizard
Knight Tesla Elite Barbarians Ice Wizard
X-Bow
Knight Tesla Fireball Zap Ice Wizard
Ice Wizard
Knight Zap Fireball Wizard X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Wizard X-Bow
Elite Barbarians Zap Knight Tesla X-Bow Ice Wizard
Tesla Knight Elite Barbarians Ice Wizard
Tesla Elite Barbarians Knight Ice Wizard
Elite Barbarians Fireball X-Bow
Fireball Zap Tesla X-Bow Ice Wizard
Tesla Zap Fireball Wizard X-Bow Ice Wizard
Zap Tesla Fireball X-Bow
Tesla Elite Barbarians X-Bow Ice Wizard
Knight Elite Barbarians Tesla Ice Wizard
Ice Wizard Zap Knight Tesla Fireball Wizard X-Bow
Tesla Zap Fireball Wizard Ice Wizard
Tesla Zap Knight Elite Barbarians Fireball Wizard X-Bow Ice Wizard
Fireball Wizard Zap Tesla X-Bow
Elite Barbarians Knight Tesla X-Bow
Zap Tesla Elite Barbarians Fireball X-Bow
Tesla Wizard Knight Elite Barbarians Fireball X-Bow
Tesla Fireball Zap Knight Elite Barbarians Wizard X-Bow Ice Wizard
Zap Wizard Knight Tesla Fireball Ice Wizard
Tesla Elite Barbarians
Wizard Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball X-Bow
Fireball Zap Knight Tesla Elite Barbarians Wizard X-Bow
Zap Knight Elite Barbarians
Zap Knight Tesla Elite Barbarians Fireball X-Bow
Knight Tesla Elite Barbarians
Fireball Wizard Zap Tesla Ice Wizard
Knight Tesla Elite Barbarians Fireball Ice Wizard
Knight Tesla Elite Barbarians
Zap Knight Elite Barbarians Fireball X-Bow
Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Elite Barbarians Zap Knight Fireball X-Bow
Zap Tesla Elite Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Zap X-Bow Ice Wizard
Fireball X-Bow
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ice Wizard
Wizard
Fireball X-Bow Zap Wizard Ice Wizard
Fireball Zap Wizard X-Bow
Elite Barbarians Fireball X-Bow
Zap Knight Fireball Wizard X-Bow
Fireball Zap Wizard
Knight Elite Barbarians Fireball
Fireball X-Bow
Zap Elite Barbarians Fireball X-Bow
X-Bow Zap Fireball Wizard
Fireball Wizard X-Bow
Fireball
Zap Fireball Wizard X-Bow
Zap Fireball Wizard X-Bow
Fireball X-Bow
Fireball Wizard
X-Bow
Zap Fireball X-Bow
Zap Fireball Wizard Ice Wizard
Fireball X-Bow Zap Wizard Ice Wizard
Fireball Zap Wizard X-Bow
Fireball Zap X-Bow
Elite Barbarians Zap Fireball Wizard X-Bow Ice Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard X-Bow
Zap Fireball
Fireball Wizard
Zap Fireball X-Bow
Fireball Zap Wizard Ice Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball X-Bow

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