My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army
Fireball
Tesla Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Tesla Fireball Poison Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mirror
Wizard
Rocket
Mirror
Mirror
Fireball Goblin Barrel Rocket Skeleton Army Poison
Goblin Barrel
Mirror Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Poison
Mirror

Defense Synergies 3 6

Tesla
Mirror Fireball Wizard Skeleton Army Poison
Fireball
Mirror Tesla
Wizard
Tesla Skeleton Army
Rocket
Mirror
Tesla Fireball Skeleton Army Poison
Goblin Barrel
Skeleton Army
Mirror Tesla Wizard
Poison
Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Wizard
Skeleton Army Tesla
Tesla Rocket Skeleton Army
Tesla Skeleton Army
Fireball Rocket Skeleton Army Poison
Fireball Skeleton Army Tesla
Tesla Rocket Fireball Wizard Poison
Rocket Tesla Fireball Poison
Tesla Skeleton Army
Skeleton Army Tesla
Skeleton Army Poison Tesla Fireball Wizard
Tesla Fireball Wizard Poison
Tesla Skeleton Army Fireball Wizard Rocket
Fireball Wizard Rocket Skeleton Army Tesla Poison
Skeleton Army Tesla
Rocket Skeleton Army Tesla Fireball
Tesla Wizard Fireball Skeleton Army Poison
Tesla Fireball Wizard Skeleton Army
Wizard Poison Tesla Fireball
Tesla
Wizard Skeleton Army Tesla Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Poison Tesla Wizard Rocket
Skeleton Army Rocket
Rocket Skeleton Army Tesla Fireball
Tesla Skeleton Army
Fireball Wizard Rocket Poison Tesla
Rocket Skeleton Army Tesla Fireball
Tesla Skeleton Army
Rocket Fireball Skeleton Army Poison
Tesla Skeleton Army
Tesla
Rocket Skeleton Army Fireball Poison
Rocket Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Fireball Rocket Poison
Poison Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Wizard Rocket Poison
Fireball Wizard Poison Rocket
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Rocket Fireball Poison
Rocket Poison Fireball Wizard
Fireball Poison Wizard Rocket
Rocket Poison Fireball
Fireball Rocket Poison
Fireball Poison
Rocket Fireball Wizard Poison
Fireball Wizard Rocket Poison
Fireball Rocket Poison
Rocket
Rocket Fireball Wizard Poison
Rocket Fireball Wizard Poison
Rocket Fireball Poison
Rocket Fireball Wizard Poison
Rocket
Rocket Fireball Poison
Poison Fireball Wizard
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Rocket Poison
Poison Fireball Wizard
Rocket Fireball Wizard Poison
Fireball
Poison Fireball Wizard Rocket
Rocket Fireball Poison
Rocket Fireball Wizard Poison
Fireball Rocket Skeleton Army
Fireball Rocket Poison Wizard
Fireball
Fireball Poison Wizard Rocket
Fireball Wizard Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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