My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards
Fireball
Tesla Wizard
Poison
Wizard Guards
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Tesla Fireball Valkyrie Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado The Log
Valkyrie
Wizard Tornado
Wizard
Tornado Valkyrie
Rocket
Tornado
Guards
The Log
Tornado
Fireball Wizard Rocket Valkyrie The Log
The Log
Fireball Guards Tornado

Defense Synergies 5 14

Tesla
The Log Fireball Valkyrie Wizard Guards Tornado
Fireball
Tornado The Log Tesla Valkyrie
Valkyrie
Tesla Fireball Wizard Tornado The Log
Wizard
Tornado Tesla Valkyrie Guards The Log
Rocket
Tornado The Log
Guards
Tesla Wizard The Log
Tornado
Fireball Wizard Rocket Tesla Valkyrie The Log
The Log
Tesla Fireball Valkyrie Wizard Rocket Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Valkyrie Wizard The Log
Tesla Valkyrie The Log
Tesla Rocket Tornado Valkyrie
Tesla Valkyrie Guards
Fireball Valkyrie Rocket Tornado The Log
Fireball Tornado The Log Tesla Valkyrie Guards
Tesla Rocket Tornado Fireball Wizard
Rocket Tesla Fireball Valkyrie The Log
Tesla Tornado
Guards Tornado Tesla Valkyrie
Valkyrie Guards Tesla Fireball Wizard Tornado The Log
Tesla Fireball Wizard Tornado
Tesla Fireball Valkyrie Wizard Rocket Guards The Log
Fireball Valkyrie Wizard Rocket Tesla Guards Tornado The Log
Tesla
Rocket Tornado Tesla Fireball The Log
Tesla Wizard Fireball Valkyrie Tornado
Tesla Fireball Valkyrie Wizard Guards Tornado The Log
Valkyrie Wizard Tornado The Log Tesla Fireball Guards
Tesla Tornado
Valkyrie Wizard Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball
Fireball Tesla Valkyrie Wizard Rocket The Log
Guards Valkyrie Rocket The Log
Valkyrie Rocket Guards Tesla Fireball Tornado The Log
Tesla Valkyrie Guards
Fireball Wizard Rocket Tesla Tornado
Rocket Guards Tesla Fireball Valkyrie
Tesla Valkyrie
Rocket Fireball Valkyrie Tornado The Log
Tesla Guards
Tesla Valkyrie Guards
Rocket Fireball Valkyrie Guards Tornado The Log
Rocket Tesla Fireball Valkyrie Wizard Guards
Wizard Tesla Fireball Valkyrie
Tesla Guards Fireball Valkyrie Rocket Tornado The Log
Valkyrie Tesla Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Guards The Log
Fireball Tornado The Log
Rocket Fireball The Log
Fireball Valkyrie Rocket Guards The Log
Fireball Wizard Rocket Valkyrie The Log
Fireball Wizard Rocket Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Rocket Fireball Guards Tornado
Rocket Fireball Valkyrie Wizard Tornado The Log
Fireball Wizard Rocket Tornado
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball Wizard The Log
Fireball Wizard Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Fireball Wizard The Log
Rocket Fireball Valkyrie Wizard Tornado The Log
Rocket Fireball The Log
Rocket Fireball Wizard Tornado
Rocket Tornado The Log
Rocket Fireball The Log
Tornado The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Rocket Tornado The Log
Fireball Wizard Tornado
Rocket Fireball Wizard Guards
Fireball
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Fireball Rocket Guards
Fireball Rocket Wizard Tornado
The Log Fireball
Fireball Valkyrie Wizard Rocket
The Log Fireball Wizard
Rocket Fireball Tornado
Fireball Rocket Guards Tornado The Log
Fireball Rocket Tornado
Fireball Rocket Tornado The Log

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