My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army Prince
Barbarian Barrel
Tesla Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Skeleton Army Prince
Fireball
Tesla Battle Ram Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Fireball Mini P.E.K.K.A Battle Ram Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Battle Ram The Log
Mini P.E.K.K.A
Wizard The Log
Battle Ram
The Log Fireball
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Prince
Wizard The Log
The Log
Battle Ram Fireball Mini P.E.K.K.A Prince

Defense Synergies 4 13

Tesla
The Log Fireball Mini P.E.K.K.A Wizard Skeleton Army Prince
Fireball
The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Tesla Fireball Wizard Skeleton Army
Battle Ram
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army
Tesla Mini P.E.K.K.A Wizard Prince The Log
Prince
The Log Tesla Wizard Skeleton Army
The Log
Tesla Fireball Mini P.E.K.K.A Prince Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Mini P.E.K.K.A Skeleton Army Tesla Prince The Log
Tesla Mini P.E.K.K.A Skeleton Army Prince
Tesla Mini P.E.K.K.A Skeleton Army Prince
Fireball Mini P.E.K.K.A Skeleton Army Prince The Log
Fireball Skeleton Army The Log Tesla
Tesla Fireball Wizard
Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Tesla Mini P.E.K.K.A Prince
Skeleton Army Tesla Fireball Wizard The Log
Tesla Fireball Wizard
Tesla Mini P.E.K.K.A Skeleton Army Prince Fireball Wizard The Log
Fireball Wizard Skeleton Army Tesla Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Tesla Prince
Skeleton Army Tesla Fireball Mini P.E.K.K.A Prince The Log
Tesla Wizard Fireball Mini P.E.K.K.A Skeleton Army Prince
Tesla Fireball Wizard Skeleton Army Prince The Log
Wizard The Log Tesla Fireball
Mini P.E.K.K.A Tesla Prince
Wizard Skeleton Army Tesla Fireball Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Fireball Prince
Fireball Tesla Mini P.E.K.K.A Wizard Prince The Log
Skeleton Army Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army Prince
Fireball Wizard Tesla
Mini P.E.K.K.A Skeleton Army Prince Tesla Fireball
Mini P.E.K.K.A Tesla Skeleton Army Prince
Fireball Mini P.E.K.K.A Skeleton Army Prince The Log
Tesla Skeleton Army
Tesla Mini P.E.K.K.A Prince
Skeleton Army Fireball Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Fireball Mini P.E.K.K.A Prince The Log
Tesla Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince The Log
Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard Prince The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Fireball Skeleton Army Prince
Fireball Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Prince
The Log Fireball Wizard
Fireball
Prince
Fireball The Log
Fireball
Fireball Prince The Log

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