My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Wizard Lumberjack
Fireball
Minions Tesla Elite Barbarians Wizard Lumberjack
Poison
Minions Wizard
Lightning
Tesla Elite Barbarians Valkyrie Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tesla Fireball Valkyrie Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Tesla Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Valkyrie Lumberjack
Minions
Zap Elite Barbarians Valkyrie Lumberjack
Tesla
Elite Barbarians
Zap Valkyrie Minions Fireball Wizard Lumberjack
Fireball
Zap Elite Barbarians
Valkyrie
Elite Barbarians Lumberjack Zap Minions Wizard
Wizard
Elite Barbarians Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Minions Elite Barbarians Wizard

Defense Synergies 3 16

Zap
Fireball Minions Tesla Elite Barbarians Valkyrie Lumberjack
Minions
Valkyrie Zap Tesla Lumberjack
Tesla
Zap Minions Fireball Valkyrie Wizard
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Tesla Valkyrie Lumberjack
Valkyrie
Minions Elite Barbarians Zap Tesla Fireball Wizard Lumberjack
Wizard
Tesla Elite Barbarians Valkyrie Lumberjack
Lumberjack
Zap Minions Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Valkyrie Wizard
Elite Barbarians Lumberjack Zap Minions Tesla Valkyrie
Tesla Lumberjack Minions Elite Barbarians Valkyrie
Tesla Elite Barbarians Lumberjack Minions Valkyrie
Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Zap Minions Tesla Valkyrie Lumberjack
Minions Tesla Zap Fireball Wizard
Zap Tesla Fireball Valkyrie
Tesla Minions Elite Barbarians Lumberjack
Elite Barbarians Tesla Valkyrie Lumberjack
Minions Valkyrie Zap Tesla Fireball Wizard Lumberjack
Minions Tesla Zap Fireball Wizard
Tesla Lumberjack Zap Minions Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Minions Tesla Lumberjack
Elite Barbarians Tesla Lumberjack
Zap Tesla Elite Barbarians Fireball Lumberjack
Tesla Wizard Minions Elite Barbarians Fireball Valkyrie Lumberjack
Tesla Fireball Zap Minions Elite Barbarians Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Minions Tesla Fireball Lumberjack
Tesla Elite Barbarians Lumberjack
Valkyrie Wizard Minions Tesla Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Valkyrie Lumberjack
Fireball Wizard Zap Minions Tesla
Minions Tesla Elite Barbarians Fireball Valkyrie Lumberjack
Tesla Elite Barbarians Valkyrie Lumberjack
Zap Minions Elite Barbarians Fireball Valkyrie
Tesla
Minions Tesla Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Tesla Fireball Valkyrie Wizard Lumberjack
Wizard Tesla Fireball Valkyrie
Tesla Elite Barbarians Zap Minions Fireball Valkyrie Lumberjack
Minions Valkyrie Zap Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball Lumberjack
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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