My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Tesla Inferno Tower Giant Skeleton
The Log
Giant Skeleton
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Giant Skeleton
Fireball
Tesla Inferno Tower
Poison
Inferno Tower
Lightning
Tesla Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Tesla Fireball Poison Inferno Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Tesla Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mirror Tornado
Inferno Tower
Rocket
Tornado Mirror
Mirror
Fireball Rocket Tornado Poison Giant Skeleton
Tornado
Fireball Rocket Mirror Poison Giant Skeleton
Poison
Mirror Tornado Giant Skeleton
Giant Skeleton
Mirror Tornado Poison

Defense Synergies 5 11

Tesla
Mirror Fireball Inferno Tower Tornado Poison
Fireball
Mirror Tornado Tesla Inferno Tower
Inferno Tower
Tesla Fireball Mirror Tornado Poison
Rocket
Tornado
Mirror
Tesla Fireball Tornado Inferno Tower Poison
Tornado
Fireball Rocket Mirror Tesla Inferno Tower Poison Giant Skeleton
Poison
Tesla Inferno Tower Mirror Tornado
Giant Skeleton
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Inferno Tower
Inferno Tower Tesla
Tesla Inferno Tower Rocket Tornado Giant Skeleton
Tesla Inferno Tower
Fireball Rocket Tornado Poison Giant Skeleton
Fireball Tornado Tesla
Tesla Inferno Tower Rocket Tornado Fireball Poison
Rocket Tesla Fireball Inferno Tower Poison Giant Skeleton
Tesla Inferno Tower Tornado
Tornado Tesla Inferno Tower Giant Skeleton
Poison Tesla Fireball Tornado Giant Skeleton
Tesla Inferno Tower Fireball Tornado Poison
Tesla Inferno Tower Fireball Rocket Giant Skeleton
Fireball Rocket Tesla Tornado Poison
Inferno Tower Tesla
Inferno Tower Rocket Tornado Tesla Fireball
Tesla Fireball Inferno Tower Tornado Poison
Tesla Fireball Tornado
Tornado Poison Tesla Fireball Giant Skeleton
Tesla Inferno Tower Tornado
Tesla Fireball Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Inferno Tower Giant Skeleton
Fireball Poison Tesla Rocket
Giant Skeleton Inferno Tower Rocket
Rocket Giant Skeleton Tesla Fireball Inferno Tower Tornado
Inferno Tower Giant Skeleton Tesla
Fireball Rocket Poison Tesla Tornado
Rocket Tesla Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Tesla
Rocket Giant Skeleton Fireball Inferno Tower Tornado Poison
Inferno Tower Tesla
Tesla Inferno Tower Giant Skeleton
Rocket Fireball Tornado Poison Giant Skeleton
Rocket Giant Skeleton Tesla Fireball Inferno Tower
Tesla Fireball
Tesla Inferno Tower Fireball Rocket Tornado Poison Giant Skeleton
Poison Tesla Fireball Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket Giant Skeleton
Fireball Poison Tornado
Rocket Fireball Poison Giant Skeleton
Fireball Rocket Poison Giant Skeleton
Fireball Rocket Poison
Fireball Poison Rocket Tornado
Tornado Poison
Fireball Poison Tornado
Fireball Poison Tornado
Rocket Fireball Tornado Poison
Rocket Poison Fireball Tornado
Fireball Poison Rocket Tornado
Rocket Poison Fireball
Fireball Rocket Poison
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Tornado Poison
Rocket
Rocket Fireball Poison
Rocket Fireball Tornado Poison
Rocket Fireball Poison Giant Skeleton
Rocket Fireball Tornado Poison
Rocket Tornado
Rocket Fireball Poison
Tornado Poison Fireball
Fireball Poison Tornado
Fireball Tornado Poison
Fireball Rocket Poison Tornado
Poison Fireball Tornado
Rocket Fireball Poison
Fireball
Poison Fireball Rocket
Rocket Fireball Poison
Giant Skeleton
Rocket Fireball Poison
Fireball Rocket
Fireball Rocket Poison Tornado
Fireball
Fireball Poison Rocket
Fireball Poison
Rocket Fireball Tornado Poison Giant Skeleton
Fireball Rocket Tornado Poison Giant Skeleton
Fireball Rocket Tornado Poison
Poison Fireball Rocket Tornado Giant Skeleton

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