My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Goblin Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Goblin Giant Bandit
Barbarian Barrel
Tesla Valkyrie Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Bandit Electro Wizard
Fireball
Tesla Hog Rider Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Tesla Fireball Valkyrie Hog Rider Electro Wizard Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Tesla Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Goblin Giant Electro Wizard
Valkyrie
Hog Rider Wizard Bandit Electro Wizard
Hog Rider
Fireball Valkyrie Wizard Bandit Electro Wizard
Wizard
Valkyrie Hog Rider Goblin Giant Bandit
Goblin Giant
Fireball Wizard Bandit Electro Wizard
Bandit
Valkyrie Hog Rider Wizard Goblin Giant Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Goblin Giant Bandit

Defense Synergies 1 14

Tesla
Fireball Valkyrie Wizard Electro Wizard
Fireball
Goblin Giant Tesla Valkyrie Bandit Electro Wizard
Valkyrie
Tesla Fireball Wizard Bandit Electro Wizard
Hog Rider
Wizard
Tesla Valkyrie Bandit Electro Wizard
Goblin Giant
Fireball Electro Wizard
Bandit
Fireball Valkyrie Wizard Electro Wizard
Electro Wizard
Tesla Fireball Valkyrie Wizard Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard Goblin Giant Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Fireball Valkyrie
Fireball Tesla Valkyrie Bandit Electro Wizard
Tesla Electro Wizard Fireball Wizard
Tesla Fireball Valkyrie Goblin Giant Bandit Electro Wizard
Tesla
Tesla Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Tesla Fireball Wizard Goblin Giant Bandit
Tesla Fireball Wizard Electro Wizard
Tesla Fireball Valkyrie Wizard Bandit Electro Wizard
Fireball Valkyrie Wizard Tesla Electro Wizard
Tesla Bandit Electro Wizard
Tesla Fireball Bandit Electro Wizard
Tesla Wizard Fireball Valkyrie Electro Wizard
Tesla Fireball Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Tesla Fireball Bandit Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Tesla Fireball Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Tesla Valkyrie Wizard
Bandit Valkyrie Goblin Giant Electro Wizard
Valkyrie Tesla Fireball Goblin Giant Bandit Electro Wizard
Tesla Valkyrie Goblin Giant Bandit
Fireball Wizard Tesla Goblin Giant Electro Wizard
Tesla Fireball Valkyrie Goblin Giant Bandit Electro Wizard
Tesla Valkyrie Goblin Giant
Electro Wizard Fireball Valkyrie Bandit
Tesla Goblin Giant
Tesla Valkyrie
Fireball Valkyrie Goblin Giant Electro Wizard
Tesla Fireball Valkyrie Wizard Goblin Giant Bandit
Wizard Tesla Fireball Valkyrie
Tesla Electro Wizard Fireball Valkyrie Goblin Giant
Valkyrie Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Goblin Giant Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard Bandit
Fireball Electro Wizard
Fireball Valkyrie Wizard Bandit Electro Wizard
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Bandit Electro Wizard
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Goblin Giant Bandit Electro Wizard

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