My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Wizard Electro Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tesla Poison Electro Wizard Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Tesla Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Tesla
Royal Giant
Fire Spirit Poison Elite Barbarians Wizard The Log Electro Wizard
Elite Barbarians
Fire Spirit Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
Poison
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Poison
Electro Wizard
Royal Giant

Defense Synergies 1 12

Fire Spirit
The Log Electro Wizard
Tesla
The Log Wizard Poison Electro Wizard
Royal Giant
Elite Barbarians
Wizard The Log
Wizard
Tesla Elite Barbarians The Log Electro Wizard
Poison
Tesla The Log Electro Wizard
The Log
Tesla Fire Spirit Elite Barbarians Wizard Poison Electro Wizard
Electro Wizard
Fire Spirit Tesla Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
Elite Barbarians Tesla The Log Electro Wizard
Tesla Fire Spirit Elite Barbarians Electro Wizard
Tesla Elite Barbarians Electro Wizard
Elite Barbarians Poison The Log
The Log Fire Spirit Tesla Electro Wizard
Tesla Electro Wizard Fire Spirit Wizard Poison
Tesla Poison The Log Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Fire Spirit Tesla Electro Wizard
Poison Electro Wizard Tesla Wizard The Log
Tesla Wizard Poison Electro Wizard
Tesla Fire Spirit Elite Barbarians Wizard The Log Electro Wizard
Fire Spirit Wizard Tesla Poison The Log Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians The Log Electro Wizard
Tesla Wizard Elite Barbarians Poison Electro Wizard
Fire Spirit Tesla Elite Barbarians Wizard The Log Electro Wizard
Wizard Poison The Log Fire Spirit Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Fire Spirit Tesla Elite Barbarians Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Electro Wizard
Poison Electro Wizard Tesla Elite Barbarians Wizard The Log
Elite Barbarians The Log Electro Wizard
Tesla Elite Barbarians The Log Electro Wizard
Tesla Elite Barbarians
Fire Spirit Wizard Poison Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Electro Wizard Elite Barbarians Poison The Log
Tesla
Tesla Elite Barbarians
Elite Barbarians Poison The Log Electro Wizard
Elite Barbarians Tesla Wizard
Wizard Tesla
Tesla Elite Barbarians Electro Wizard Poison The Log
Poison Tesla Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Wizard Poison Fire Spirit The Log
Wizard Poison Fire Spirit
Fire Spirit Wizard Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Fire Spirit Elite Barbarians Poison Electro Wizard
Poison Wizard The Log Electro Wizard
Poison Fire Spirit Wizard
Poison Fire Spirit Elite Barbarians The Log
Poison
Elite Barbarians Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Fire Spirit Wizard Poison The Log Electro Wizard
Fire Spirit Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard Electro Wizard
Wizard Poison The Log
Poison The Log
Elite Barbarians Poison Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard Poison
Elite Barbarians
Poison Wizard The Log
Poison Electro Wizard
Wizard Poison The Log
Electro Wizard Fire Spirit
Poison Fire Spirit Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard
The Log Wizard Poison
Poison
Elite Barbarians
Elite Barbarians Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: