My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider
Giant Snowball
Skeletons Bats Archers Hog Rider
Zap
Skeletons Bats Archers
Barbarian Barrel
Skeletons Archers Tesla
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Tesla Hog Rider
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Ice Golem Archers Earthquake Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball Ice Golem

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider
Giant Snowball
Earthquake Hog Rider Archers Ice Golem
Archers
Ice Golem Giant Snowball Hog Rider
Tesla
Ice Golem
Bats Archers Hog Rider Giant Snowball
Earthquake
Giant Snowball Hog Rider
Hog Rider
Bats Giant Snowball Ice Golem Earthquake Archers

Defense Synergies 3 16

Skeletons
Tesla Bats Giant Snowball Archers Ice Golem Earthquake
Bats
Skeletons Giant Snowball Tesla Ice Golem Earthquake
Giant Snowball
Skeletons Bats Archers Tesla Ice Golem Earthquake
Archers
Ice Golem Skeletons Giant Snowball Tesla
Tesla
Skeletons Ice Golem Bats Giant Snowball Archers Earthquake
Ice Golem
Archers Tesla Skeletons Bats Giant Snowball Earthquake
Earthquake
Skeletons Bats Giant Snowball Tesla Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem
Skeletons Bats Tesla
Tesla Skeletons Bats Giant Snowball Archers
Tesla Skeletons Bats
Earthquake
Skeletons Bats Giant Snowball Archers Tesla Earthquake
Bats Giant Snowball Tesla Archers
Earthquake Tesla Ice Golem
Tesla Skeletons
Skeletons Giant Snowball Archers Tesla Ice Golem
Bats Archers Skeletons Giant Snowball Tesla Ice Golem Earthquake
Tesla Bats Giant Snowball Archers
Tesla Skeletons Bats Giant Snowball Earthquake
Bats Giant Snowball Tesla Earthquake
Tesla
Giant Snowball Tesla
Tesla Skeletons Bats
Tesla Bats Giant Snowball Archers
Giant Snowball Earthquake Bats Archers Tesla Ice Golem
Tesla
Bats Giant Snowball Archers Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Tesla Ice Golem
Giant Snowball Archers Tesla Ice Golem
Skeletons Bats Ice Golem
Bats Tesla Ice Golem
Skeletons Tesla
Skeletons Bats Giant Snowball Archers Tesla Ice Golem
Skeletons Bats Archers Tesla Ice Golem
Tesla
Skeletons Bats Giant Snowball Ice Golem
Skeletons Tesla
Bats Tesla
Giant Snowball
Skeletons Tesla Ice Golem
Archers Tesla
Tesla Skeletons Bats Archers Ice Golem
Bats Giant Snowball Archers Tesla Ice Golem Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Giant Snowball
Earthquake
Earthquake Ice Golem
Giant Snowball Earthquake
Bats Giant Snowball Ice Golem
Archers Earthquake
Earthquake Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball
Earthquake
Giant Snowball Archers
Earthquake Giant Snowball Ice Golem
Earthquake
Earthquake Giant Snowball Ice Golem
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Bats
Giant Snowball Archers Earthquake
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Ice Golem Earthquake
Giant Snowball Earthquake
Giant Snowball
Bats Giant Snowball Archers Ice Golem
Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Bats Archers
Giant Snowball Archers
Giant Snowball Ice Golem Earthquake
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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