My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Dark Prince
Giant Snowball
Minions
Zap
Minions Royal Giant Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Royal Giant Dark Prince
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Dark Prince P.E.K.K.A Electro Wizard
Fireball
Minions Tesla Electro Wizard
Poison
Minions Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tesla Dark Prince Poison Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Tesla Dark Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Royal Giant Dark Prince Poison
Minions
Royal Giant Zap Dark Prince P.E.K.K.A
Tesla
Royal Giant
Minions Poison Zap Dark Prince Electro Wizard
Dark Prince
Zap Minions Royal Giant Poison Electro Wizard
Poison
Royal Giant P.E.K.K.A Zap Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Royal Giant Dark Prince

Defense Synergies 1 16

Zap
Electro Wizard Minions Tesla Dark Prince Poison P.E.K.K.A
Minions
Zap Tesla Dark Prince P.E.K.K.A Electro Wizard
Tesla
Zap Minions Dark Prince Poison Electro Wizard
Royal Giant
Dark Prince
Zap Minions Tesla Poison Electro Wizard
Poison
Zap Tesla Dark Prince Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Tesla Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Electro Wizard
P.E.K.K.A Zap Minions Tesla Dark Prince Electro Wizard
Tesla P.E.K.K.A Minions Dark Prince Electro Wizard
Tesla P.E.K.K.A Minions Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A
Zap Minions Tesla Dark Prince Electro Wizard
Minions Tesla Electro Wizard Zap Poison
Zap Tesla Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Minions
Tesla Dark Prince Electro Wizard
Minions Poison Electro Wizard Zap Tesla Dark Prince
Minions Tesla Zap Poison Electro Wizard
Tesla P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Zap Minions Tesla Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Minions Dark Prince Poison P.E.K.K.A Electro Wizard
Tesla Zap Minions Dark Prince Electro Wizard
Zap Poison Minions Tesla Dark Prince Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Dark Prince Minions Tesla Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Tesla
P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Poison Zap Minions Tesla Electro Wizard
Dark Prince P.E.K.K.A Minions Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Dark Prince Poison
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Tesla
Tesla
Tesla Electro Wizard Zap Minions Dark Prince Poison P.E.K.K.A
Minions Poison Zap Tesla Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Minions
Poison
Poison Zap
Poison Zap
Minions Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Minions
Zap Dark Prince Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Dark Prince
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Dark Prince
Poison Zap Electro Wizard
Poison Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince P.E.K.K.A
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard

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