My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Tesla Barbarians Elite Barbarians Ice Wizard
The Log
Goblin Gang Barbarians Royal Giant Elite Barbarians
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Ice Wizard
Fireball
Goblin Gang Tesla Barbarians Elite Barbarians Ice Wizard
Poison
Goblin Gang Barbarians Ice Wizard
Lightning
Tesla Elite Barbarians Ice Wizard
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Tesla Barbarians Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Ice Wizard
Goblin Gang
Royal Giant
Tesla
Barbarians
Royal Giant
Ice Wizard Zap Goblin Gang Elite Barbarians Rocket
Elite Barbarians
Zap Royal Giant
Rocket
Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 7

Zap
Goblin Gang Tesla Barbarians Elite Barbarians Ice Wizard
Goblin Gang
Tesla Zap Barbarians Ice Wizard
Tesla
Goblin Gang Zap
Barbarians
Zap Goblin Gang
Royal Giant
Elite Barbarians
Zap
Rocket
Ice Wizard
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla
Barbarians Elite Barbarians Zap Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Barbarians Rocket Elite Barbarians Ice Wizard
Tesla Barbarians Elite Barbarians Goblin Gang Ice Wizard
Barbarians Elite Barbarians Rocket
Goblin Gang Zap Tesla Ice Wizard
Tesla Rocket Zap Goblin Gang Ice Wizard
Rocket Zap Tesla Barbarians
Tesla Barbarians Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Tesla Barbarians Ice Wizard
Goblin Gang Barbarians Ice Wizard Zap Tesla
Tesla Zap Goblin Gang Ice Wizard
Tesla Barbarians Zap Goblin Gang Elite Barbarians Rocket Ice Wizard
Rocket Zap Goblin Gang Tesla Barbarians
Barbarians Elite Barbarians Goblin Gang Tesla
Barbarians Rocket Zap Goblin Gang Tesla Elite Barbarians
Tesla Barbarians Goblin Gang Elite Barbarians
Tesla Zap Goblin Gang Barbarians Elite Barbarians Ice Wizard
Zap Tesla Barbarians Ice Wizard
Barbarians Tesla Elite Barbarians
Goblin Gang Tesla Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Tesla Elite Barbarians
Zap Goblin Gang Tesla Elite Barbarians Rocket
Goblin Gang Barbarians Zap Elite Barbarians Rocket
Goblin Gang Rocket Zap Tesla Barbarians Elite Barbarians
Barbarians Goblin Gang Tesla Elite Barbarians
Rocket Zap Goblin Gang Tesla Ice Wizard
Goblin Gang Rocket Tesla Barbarians Elite Barbarians Ice Wizard
Tesla Barbarians Elite Barbarians
Zap Rocket Barbarians Elite Barbarians
Goblin Gang Tesla Barbarians
Tesla Barbarians Elite Barbarians
Rocket Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Goblin Gang Tesla
Tesla Barbarians
Goblin Gang Tesla Barbarians Elite Barbarians Zap Rocket
Zap Tesla Barbarians Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Ice Wizard
Rocket
Barbarians Rocket
Rocket Zap
Zap Rocket Ice Wizard
Zap Ice Wizard
Zap
Rocket Goblin Gang Elite Barbarians
Rocket Zap
Zap Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Barbarians
Zap Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Elite Barbarians Zap Ice Wizard
Zap Rocket
Elite Barbarians
Zap Rocket
Zap Rocket
Rocket
Zap Goblin Gang Barbarians Rocket
Rocket Zap Ice Wizard
Goblin Gang Rocket
Zap
Rocket Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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