My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Tesla Barbarians Ice Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Ice Wizard Electro Wizard
Fireball
Tesla Barbarians Hog Rider Ice Wizard Electro Wizard
Poison
Barbarians Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Tesla Fireball Hog Rider Freeze Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Tesla Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Freeze Ice Wizard
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze Electro Wizard
Hog Rider
Zap Fireball Freeze Barbarians Electro Wizard
Freeze
Hog Rider Zap Fireball
Ice Wizard
Zap
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 9

Zap
Fireball Electro Wizard Tesla Barbarians Ice Wizard
Tesla
Zap Fireball Electro Wizard
Barbarians
Zap
Fireball
Zap Tesla Freeze Ice Wizard Electro Wizard
Hog Rider
Freeze
Fireball Electro Wizard
Ice Wizard
Zap Fireball
Electro Wizard
Zap Tesla Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Barbarians Zap Tesla Ice Wizard Electro Wizard
Tesla Barbarians Freeze Ice Wizard Electro Wizard
Tesla Barbarians Ice Wizard Electro Wizard
Barbarians Fireball
Fireball Freeze Zap Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Zap Fireball Freeze Ice Wizard
Zap Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians Ice Wizard
Tesla Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Zap Tesla Fireball Freeze
Tesla Zap Fireball Ice Wizard Electro Wizard
Tesla Barbarians Zap Fireball Freeze Ice Wizard Electro Wizard
Fireball Zap Tesla Barbarians Freeze Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Zap Tesla Fireball Freeze Electro Wizard
Tesla Barbarians Fireball Electro Wizard
Tesla Fireball Zap Barbarians Ice Wizard Electro Wizard
Zap Freeze Tesla Barbarians Fireball Ice Wizard Electro Wizard
Barbarians Tesla Electro Wizard
Tesla Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla
Barbarians Zap Electro Wizard
Zap Tesla Barbarians Fireball Electro Wizard
Barbarians Tesla
Fireball Zap Tesla Freeze Ice Wizard Electro Wizard
Tesla Barbarians Fireball Ice Wizard Electro Wizard
Tesla Barbarians
Zap Freeze Electro Wizard Barbarians Fireball
Tesla Barbarians
Tesla Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Electro Wizard Zap Fireball Freeze
Zap Tesla Barbarians Fireball Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Ice Wizard Electro Wizard
Fireball
Barbarians Fireball Freeze
Fireball Zap
Fireball Zap Freeze Ice Wizard
Fireball Zap Freeze Ice Wizard
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fireball Ice Wizard
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Freeze
Fireball Zap Ice Wizard Electro Wizard
Freeze
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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