My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Balloon Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Miner
Giant Snowball
Barbarians Baby Dragon Balloon Miner
Zap
Balloon
Barbarian Barrel
Tesla Barbarians Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Baby Dragon Balloon Bowler Giant Skeleton Miner
Fireball
Tesla Barbarians Baby Dragon Balloon Bowler
Poison
Barbarians Balloon
Lightning
Tesla Baby Dragon Balloon Bowler
Rocket
Barbarians Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Bowler Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Tesla Baby Dragon Barbarians Balloon Bowler Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Tesla Baby Dragon Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Balloon
Rocket
Miner
Baby Dragon
Balloon Bowler Giant Skeleton Miner
Balloon
Miner Barbarians Baby Dragon Giant Skeleton
Bowler
Baby Dragon Miner
Giant Skeleton
Baby Dragon Balloon Miner
Miner
Balloon Rocket Baby Dragon Bowler Giant Skeleton

Defense Synergies 0 4

Tesla
Baby Dragon Bowler
Barbarians
Rocket
Baby Dragon
Tesla Bowler Giant Skeleton
Balloon
Bowler
Tesla Baby Dragon
Giant Skeleton
Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Tesla Baby Dragon
Barbarians Tesla
Tesla Barbarians Rocket Bowler Giant Skeleton
Tesla Barbarians Bowler
Barbarians Rocket Bowler Giant Skeleton
Bowler Tesla Baby Dragon
Tesla Rocket Baby Dragon
Rocket Bowler Tesla Barbarians Baby Dragon Giant Skeleton
Tesla Barbarians
Tesla Barbarians Bowler Giant Skeleton Miner
Barbarians Tesla Baby Dragon Bowler Giant Skeleton
Tesla Baby Dragon
Tesla Barbarians Bowler Rocket Giant Skeleton
Rocket Bowler Tesla Barbarians Baby Dragon
Barbarians Tesla
Barbarians Rocket Tesla Bowler
Tesla Barbarians Bowler
Tesla Barbarians Baby Dragon Bowler
Baby Dragon Tesla Barbarians Bowler Giant Skeleton
Barbarians Tesla
Bowler Tesla Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Bowler Giant Skeleton
Tesla Rocket Baby Dragon Bowler Miner
Barbarians Giant Skeleton Rocket Bowler
Rocket Bowler Giant Skeleton Tesla Barbarians
Barbarians Giant Skeleton Tesla Bowler
Rocket Tesla Baby Dragon
Rocket Tesla Barbarians Bowler Giant Skeleton
Giant Skeleton Tesla Barbarians
Rocket Giant Skeleton Barbarians Baby Dragon
Tesla Barbarians
Tesla Barbarians Bowler Giant Skeleton
Rocket Barbarians Bowler Giant Skeleton
Barbarians Rocket Bowler Giant Skeleton Tesla
Tesla Barbarians Baby Dragon Bowler
Tesla Barbarians Rocket Baby Dragon Bowler Giant Skeleton
Bowler Tesla Barbarians Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon Bowler Miner
Rocket Baby Dragon Giant Skeleton Miner
Barbarians Rocket Giant Skeleton
Rocket Baby Dragon Bowler
Rocket Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Miner
Rocket Bowler
Rocket Miner Bowler
Rocket Baby Dragon
Rocket Baby Dragon Bowler Miner
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Bowler
Rocket Baby Dragon Bowler
Rocket
Rocket
Rocket Baby Dragon Bowler
Rocket Baby Dragon Bowler Miner
Rocket Baby Dragon Bowler Giant Skeleton
Rocket
Rocket Bowler
Rocket Barbarians Baby Dragon
Baby Dragon Bowler
Miner Baby Dragon Bowler
Baby Dragon Bowler Miner
Rocket Miner Baby Dragon
Baby Dragon
Rocket
Bowler
Rocket Miner
Rocket
Giant Skeleton
Rocket Bowler
Barbarians Rocket
Rocket Baby Dragon
Miner Rocket Baby Dragon Bowler
Baby Dragon Bowler
Rocket Giant Skeleton
Rocket Baby Dragon Bowler Giant Skeleton
Rocket
Rocket Baby Dragon Bowler Giant Skeleton Miner

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