My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Miner
Zap
Royal Giant
Barbarian Barrel
Tesla Barbarians Executioner Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Executioner Miner Ice Wizard
Fireball
Tesla Barbarians Executioner Ice Wizard
Poison
Barbarians Executioner Ice Wizard
Lightning
Tesla Executioner Ice Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Tesla Fireball Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Royal Giant
Fireball Miner Ice Wizard Executioner The Log
Fireball
Royal Giant The Log Miner
Executioner
Royal Giant The Log Miner
The Log
Royal Giant Fireball Executioner Miner
Miner
Royal Giant Fireball Executioner The Log
Ice Wizard
Royal Giant

Defense Synergies 2 6

Tesla
The Log Fireball
Barbarians
Royal Giant
Fireball
The Log Tesla Miner Ice Wizard
Executioner
The Log
The Log
Tesla Fireball Executioner Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner The Log
Barbarians Tesla Executioner The Log Ice Wizard
Tesla Barbarians Executioner Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Fireball The Log
Fireball The Log Tesla Executioner Ice Wizard
Tesla Fireball Executioner Ice Wizard
Tesla Barbarians Fireball The Log
Tesla Barbarians Ice Wizard
Tesla Barbarians Miner Ice Wizard
Barbarians Executioner Ice Wizard Tesla Fireball The Log
Tesla Executioner Fireball Ice Wizard
Tesla Barbarians Fireball The Log Ice Wizard
Fireball Executioner Tesla Barbarians The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball Executioner
Tesla Fireball Barbarians Executioner The Log Ice Wizard
Executioner The Log Tesla Barbarians Fireball Ice Wizard
Barbarians Tesla
Tesla Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Tesla Executioner The Log Miner
Barbarians The Log
Tesla Barbarians Fireball The Log
Barbarians Tesla Executioner
Fireball Executioner Tesla Ice Wizard
Tesla Barbarians Fireball Ice Wizard
Tesla Barbarians
Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians
Barbarians Fireball The Log
Barbarians Tesla Fireball Executioner
Tesla Barbarians Fireball Executioner
Tesla Barbarians Fireball Executioner The Log
Executioner Tesla Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Miner Ice Wizard
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Executioner Ice Wizard
Fireball The Log Miner Executioner Ice Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Barbarians Fireball
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Miner Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner

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