My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Balloon
Zap
Archers Minions Balloon
Barbarian Barrel
Ice Spirit Archers Knight Tesla
The Log
Ice Spirit Archers
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Knight Minions Balloon
Fireball
Archers Minions Tesla Balloon
Poison
Archers Minions Balloon
Lightning
Knight Tesla Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Minions Tesla Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Balloon Archers
Zap
Ice Spirit Balloon Archers Knight Minions Freeze
Archers
Knight Ice Spirit Zap Balloon
Knight
Ice Spirit Archers Minions Balloon Zap
Minions
Ice Spirit Knight Zap Balloon
Tesla
Freeze
Balloon Zap
Balloon
Ice Spirit Zap Knight Freeze Archers Minions

Defense Synergies 4 12

Ice Spirit
Zap Archers Knight Minions Tesla
Zap
Ice Spirit Archers Knight Minions Tesla
Archers
Knight Ice Spirit Zap Minions Tesla
Knight
Archers Minions Tesla Ice Spirit Zap
Minions
Knight Ice Spirit Zap Archers Tesla Freeze
Tesla
Knight Ice Spirit Zap Archers Minions
Freeze
Minions
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla
Ice Spirit Zap Knight Minions Tesla
Tesla Archers Knight Minions Freeze
Tesla Knight Minions
Freeze Zap Archers Minions Tesla
Minions Tesla Ice Spirit Zap Archers Freeze
Zap Tesla
Tesla Minions
Knight Ice Spirit Archers Tesla
Archers Minions Zap Knight Tesla Freeze
Minions Tesla Zap Archers
Tesla Ice Spirit Zap Knight Minions Freeze
Ice Spirit Zap Minions Tesla Freeze
Knight Tesla
Ice Spirit Zap Tesla Freeze
Tesla Knight Minions
Ice Spirit Tesla Zap Archers Knight Minions
Zap Freeze Ice Spirit Archers Knight Minions Tesla
Tesla
Archers Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla
Ice Spirit Zap Knight Minions
Zap Knight Tesla
Knight Tesla
Ice Spirit Zap Archers Minions Tesla Freeze
Archers Knight Minions Tesla
Knight Tesla
Zap Freeze Ice Spirit Knight Minions
Tesla
Knight Minions Tesla
Zap
Knight Tesla
Archers Tesla
Tesla Ice Spirit Zap Archers Knight Minions Freeze
Minions Zap Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap
Ice Spirit Zap Minions Freeze
Archers
Ice Spirit Zap Freeze
Zap
Minions
Zap Knight
Zap Archers
Knight
Minions Freeze
Zap
Zap
Freeze
Minions
Zap Archers
Zap
Minions
Zap
Zap Freeze Ice Spirit
Zap
Zap
Zap
Zap Archers
Zap Ice Spirit Minions Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Archers Minions Freeze
Zap Archers
Freeze
Knight
Zap
Zap
Zap Ice Spirit Minions Freeze
Zap
Zap Freeze

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