My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Fireball
Tesla Elite Barbarians Baby Dragon Witch
Poison
Witch
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A
Tesla
Elite Barbarians
Arrows Valkyrie Rage
Mini P.E.K.K.A
Arrows Valkyrie Rage Baby Dragon
Valkyrie
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Rage Valkyrie Baby Dragon

Defense Synergies 1 13

Arrows
Tesla Mini P.E.K.K.A Valkyrie
Tesla
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Tesla Elite Barbarians Valkyrie Baby Dragon Witch
Valkyrie
Elite Barbarians Arrows Tesla Mini P.E.K.K.A Baby Dragon Witch
Rage
Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon
Elite Barbarians Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Mini P.E.K.K.A Witch Elite Barbarians Valkyrie
Tesla Elite Barbarians Mini P.E.K.K.A Witch Valkyrie
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Baby Dragon
Tesla Arrows Baby Dragon Witch
Arrows Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Witch Arrows Tesla Baby Dragon
Arrows Tesla Baby Dragon Witch
Tesla Mini P.E.K.K.A Elite Barbarians Valkyrie Witch
Valkyrie Arrows Tesla Mini P.E.K.K.A Baby Dragon Witch
Elite Barbarians Mini P.E.K.K.A Tesla
Tesla Elite Barbarians Mini P.E.K.K.A
Tesla Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Elite Barbarians Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Tesla
Mini P.E.K.K.A Tesla Elite Barbarians
Valkyrie Arrows Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Elite Barbarians Witch
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Baby Dragon Witch
Mini P.E.K.K.A Tesla Elite Barbarians Valkyrie Witch
Mini P.E.K.K.A Tesla Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Tesla
Tesla Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Valkyrie Baby Dragon Witch
Tesla Elite Barbarians Witch Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Valkyrie Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Witch
Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch

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