My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Bats Goblin Gang Battle Ram Three Musketeers
Zap
Bats Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Tesla Heal Spirit Battle Ram Three Musketeers
The Log
Goblin Gang Heal Spirit Battle Ram Three Musketeers
Earthquake
Goblin Gang Tesla Elixir Collector
Arrows
Bats Goblin Gang Heal Spirit
Royal Delivery
Bats Goblin Gang Heal Spirit Battle Ram Three Musketeers
Fireball
Goblin Gang Tesla Battle Ram Elixir Collector Three Musketeers
Poison
Bats Goblin Gang Elixir Collector Three Musketeers
Lightning
Tesla Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats The Log Goblin Gang Tesla Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats The Log Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram
Goblin Gang
Battle Ram Three Musketeers
Tesla
Heal Spirit
Battle Ram Three Musketeers
Battle Ram
The Log Bats Goblin Gang Heal Spirit Three Musketeers
Elixir Collector
Three Musketeers
Goblin Gang Heal Spirit Battle Ram The Log
The Log
Battle Ram Three Musketeers

Defense Synergies 2 4

Bats
Tesla The Log
Goblin Gang
Tesla The Log
Tesla
Goblin Gang The Log Bats
Heal Spirit
Battle Ram
Elixir Collector
Three Musketeers
The Log
The Log
Tesla Bats Goblin Gang Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Bats Goblin Gang Tesla Three Musketeers The Log
Goblin Gang Tesla Three Musketeers Bats
Tesla Three Musketeers Bats Goblin Gang
The Log
Goblin Gang The Log Bats Tesla
Bats Tesla Three Musketeers Goblin Gang
Tesla The Log
Tesla Three Musketeers Goblin Gang
Goblin Gang Tesla
Bats Goblin Gang Tesla The Log
Tesla Three Musketeers Bats Goblin Gang
Tesla Bats Goblin Gang Three Musketeers The Log
Three Musketeers Bats Goblin Gang Tesla The Log
Goblin Gang Tesla Three Musketeers
Goblin Gang Tesla Three Musketeers The Log
Tesla Three Musketeers Bats Goblin Gang
Tesla Bats Goblin Gang Three Musketeers The Log
The Log Bats Tesla
Tesla Three Musketeers
Goblin Gang Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla
Goblin Gang Tesla The Log
Goblin Gang Bats The Log
Goblin Gang Bats Tesla The Log
Goblin Gang Tesla Three Musketeers
Bats Goblin Gang Tesla Three Musketeers
Goblin Gang Bats Tesla
Tesla
Bats The Log
Goblin Gang Tesla Three Musketeers
Bats Tesla
The Log
Goblin Gang Tesla Three Musketeers
Tesla Three Musketeers
Goblin Gang Tesla Bats Three Musketeers The Log
Bats Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Bats
The Log
The Log
The Log
Bats Goblin Gang Three Musketeers
The Log
Three Musketeers The Log
The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Bats
Three Musketeers The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats
The Log
The Log
Bats Goblin Gang
Three Musketeers
The Log
Goblin Gang Three Musketeers
The Log
Three Musketeers
Bats Goblin Gang The Log
Bats
The Log

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